Rust Wipe StatsWipe forecast
Now 70,703 players 11,802 servers 121 fresh wipes in 3 h

Local forecast · AF

TMR Testing

Online AF 102.211.186.108:10010 checked 10m ago

monthly wipes moddedoxide

Current conditions

observed 10m ago
0 / 60
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#11,290
top 51% · #19 in AF
Last wipe
27d ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

force wipes only

Thursday 5 November, 19:00 UK · 19:00 UTC

in 7d 21h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 7d 21h FW
  2. Thu 3 Dec 19:00 UK · 19:00 UTC 35d 21h FW

Players

AveragePeak
0123415:0021:0002:0008:0013:0020:00

Hourly average and peak, UTC.

Server performance

05010015020015:0021:0002:0008:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers, top 61% in AF. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 21h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:03 UK FWThu 1 Oct, 18:03 UTC · 27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average
21/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
1/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
1/ 100
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 7 on average
5/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
90/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
24/ 1000

Quick answers

from the figures on this page

About the server

How smoothly does TMR Testing run?

Its average over the last 48 hours was 84 server fps, and it never dropped below 60. At its peak the world had 83,544 entities, counting buildings, deployables and the rest. The peak memory draw was 2,731 MB. Players feel lag when fps drops and the entity count climbs.

How reliable is TMR Testing, and is it online now?

You will find TMR Testing online at the moment. The uptime it reports puts the last restart about 17 hours ago. It was up for 149 of 168 hours across the last 7 full days, 89% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.

In which location does TMR Testing sit?

The AF tag places TMR Testing in Africa, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 102.211.186.108:10010.

What Rust version is TMR Testing on?

Rust network protocol 2635 and build 168909 on Linux is what TMR Testing runs. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on TMR Testing?

The server browser reads these tags from TMR Testing: gmrust (Game mode): Survival as standard Rust plays; mp60 (Max players): 60 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game; AF (Africa): You will find it listed in Africa. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does TMR Testing appear among the Rust Wipe Stats lists and filters?

TMR Testing appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and rules

What map is TMR Testing on?

A procedural map of size 3,750 with seed 261001, generated by the game, runs on TMR Testing. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does TMR Testing use, and what rules does it enforce?

No gather rate appears in the name TMR Testing. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Oxide. This server has VAC switched on.

Wipe times

When does TMR Testing wipe?

The only wipe TMR Testing takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 27 days 3 hours. A monthly wipe schedule is set out in its tags.

What should you expect from wipe day on TMR Testing?

The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.

Player counts

Is TMR Testing busy or quiet?

The live count for TMR Testing: 0 players, with 60 slots in total. Averaged over seven days: 0 players, peaking at 1.

Where does TMR Testing sit in the rankings?

Player hours over the last seven days rank TMR Testing at #11,290, top 51% overall and #19 in Africa.

How to join

How do you get into TMR Testing?

Two ways in: press F1 and enter client.connect 102.211.186.108:10010, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://TableMountainRust.rusters.io.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^m,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp60
Max players 60 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Wipes follow Facepunch's monthly force wipe.

Mods and access

^o
Oxide It runs on Oxide, also called uMod, for plugins.
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

AF
Africa You will find it listed in Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.