Rust Wipe StatsWipe forecast
Now 79,700 players 11,793 servers 247 fresh wipes in 3 h

Local forecast

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon

Current conditions

observed 14d ago
0 / 50
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,199
top 70%
Last wipe
14d ago
biweekly schedule
Next wipe
6d 20h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 6d 20h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 6d 20h FW
  2. Wed 11 Nov 22:27 UK · 22:27 UTC 13d 0h
  3. Wed 25 Nov 22:27 UK · 22:27 UTC 27d 0h
  4. Thu 3 Dec 19:00 UK · 19:00 UTC 34d 20h FW
  5. Wed 9 Dec 22:27 UK · 22:27 UTC 41d 0h

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 20h. The force wipe · high confidence

27.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:27 UKWed 14 Oct, 22:27 UTC · 14d ago 0 – running 0
Thu 17 Sep, 16:58 UKThu 17 Sep, 15:58 UTC · 42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped AF · groups of 8+ · biweekly · 7 on average
33/ 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 18 on average
9/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
0/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
0/ 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
34/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average
0/ 100

Quick answers

from the figures on this page

Server details

How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?

[ZA]MadHouse-Test| South-Africa is currently offline, with the last sighting 14 days 23 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does [ZA]MadHouse-Test| South-Africa sit?

No region tag is published by [ZA]MadHouse-Test| South-Africa, but the name suggests Africa. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 102.39.118.251:28025.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-Test| South-Africa runs. The protocol must match for you to join, and Steam keeps it updated.

Lists and tags

What do [ZA]MadHouse-Test| South-Africa's tags tell you?

The server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does [ZA]MadHouse-Test| South-Africa appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include [ZA]MadHouse-Test| South-Africa: Modded Rust servers. These filters on the server list will bring it up: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Settings and rules

What map is [ZA]MadHouse-Test| South-Africa on?

The game generates the map on [ZA]MadHouse-Test| South-Africa, procedural, size 3,000, seed 144600381. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does [ZA]MadHouse-Test| South-Africa use, and what rules does it enforce?

The name of [ZA]MadHouse-Test| South-Africa says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe times

When does [ZA]MadHouse-Test| South-Africa wipe?

Too few of [ZA]MadHouse-Test| South-Africa's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running now dates from 14 days 23 hours. Its tags list a wipe every two weeks.

What should you expect from wipe day on [ZA]MadHouse-Test| South-Africa?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd hit its peak. 0% of recent wipes kept more than half the peak until the next wipe. In the wipes that lost it, numbers fell under half by day 1.

Population

What sort of population does [ZA]MadHouse-Test| South-Africa carry?

The last time [ZA]MadHouse-Test| South-Africa was seen was 14 days 23 hours ago; it is offline right now.

Where does [ZA]MadHouse-Test| South-Africa sit in the rankings?

The last seven days of player hours rank [ZA]MadHouse-Test| South-Africa at #15,199, in the top 70% of ranked servers.

Join the server

What steps let you join [ZA]MadHouse-Test| South-Africa?

Open the console in Rust with F1, then type client.connect 102.39.118.251:28025 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/cDHcf229qe is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build: 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.