Rust Wipe StatsWipe forecast
Now 72,381 players 11,806 servers 114 fresh wipes in 3 h

Local forecast · AF

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |

Online AF 102.39.90.175:28015 checked 8m ago

biweekly wipes moddedcarbon

Current conditions

observed 8m ago
0 / 50
players now
Empty H 4 · avg 0 7-day high and average

0% full

7-day average
0
peak 4
Rank
#7,264
top 33% · #14 in AF
Last wipe
13d ago
biweekly schedule
Next wipe
19h
Thu 29 Oct, 16:51 UK · 16:51 UTC

Next wipe

Thursday 29 October, 16:51 UK · 16:51 UTC

in 19h

–days
–hours
–min
–sec

Biweekly: 14 days after its last wipe

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 33% of all ranked servers, top 45% in AF. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 29 October, 16:51 UK · 16:51 UTC, in 19h. Biweekly: 14 days after its last wipe

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 1 - 15 Oct AF · groups of 8+ · biweekly · 7 on average
5/ 100
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 19 on average
21/ 150
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
2/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
1/ 100
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
35/ 100
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 17 on average
2/ 100

Quick answers

from the figures on this page

About the server

Does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold a steady performance?

Server fps averaged 216 in the last 48 hours; the lowest was 171. The world held as many as 78,269 entities, buildings and deployables included. At most it drew 2,817 MB of memory. A falling fps and a rising entity count show up to players as lag.

How reliable is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |, and is it online now?

Right now [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is up and running. The uptime it reports puts the last restart about 18 hours ago. It was up for 144 of 144 hours across the last 6 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 21 October 2026.

In which location does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | sit?

With its AF tag, [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | lists itself in Africa. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 102.39.90.175:28015.

What Rust version is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | on?

Rust network protocol 2634 and build 167781 on Windows is what [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | runs. To join you need the same protocol, and Steam handles the update.

Server tags

Which meaning sits behind each tag on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

These are the tags [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^b (Biweekly): It wipes once a fortnight; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here; AF (Africa): Its place in the server browser is Africa. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | are: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

Which map is in use on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

A procedural map of size 3,500 with seed 141595, generated by the game, runs on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

No gather rate appears in the name [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

Which days and times does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | schedule its wipes for?

biweekly: 14 days after its last wipe is what the estimate of [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |'s next wipe rests on. Thursday 29 October at 16:51 UTC is when its next wipe is due. The current map and world began 13 days 4 hours. A fortnightly wipe schedule appears in its tags.

Population

Is [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | busy or quiet?

[ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | is carrying 0 players at the moment, out of 50 slots. The seven-day average is 0 players, with a peak of 4.

What position does [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | hold among Rust servers?

Player hours over the last seven days rank [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly | at #7,264, top 33% overall and #14 in Africa.

Join the server

What do you do to join [ZA]MadHouse-No Kos | Modded | Solo/Duo | RP-Zone | Biweekly |?

Open the console in Rust with F1, then type client.connect 102.39.90.175:28015 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/cDHcf229qe is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,AF,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Region

AF
Africa Its place in the server browser is Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.