Local forecast
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 6d ago
Current conditions
observed 6d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,388
- top 70%
- Last wipe
- 6d ago
- biweekly schedule
- Next wipe
- 7d 18h
- Wed 4 Nov, 15:15 UK · 15:15 UTC
Next wipe
Wednesday 4 November, 15:15 UK · 15:15 UTC
in 7d 18h
Biweekly: 14 days after its last wipe
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UK · 15:15 UTC, in 7d 18h. Biweekly: 14 days after its last wipe
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
Right now [ZA]MadHouse-Test| South-Africa is down; the last sighting was 6 days 5 hours ago. It was up for 0 of 120 hours across the last 5 full days, 0% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.
Where does [ZA]MadHouse-Test| South-Africa run from?
Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 102.39.90.175:28025.
What Rust version is [ZA]MadHouse-Test| South-Africa on?
On [ZA]MadHouse-Test| South-Africa you will find Rust network protocol 2634 and build 167781, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on [ZA]MadHouse-Test| South-Africa?
The server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): Build 167781 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^b (Biweekly): A wipe falls every other week; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry [ZA]MadHouse-Test| South-Africa?
[ZA]MadHouse-Test| South-Africa appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Settings and rules
Which map is in use on [ZA]MadHouse-Test| South-Africa?
The game generates the map on [ZA]MadHouse-Test| South-Africa, a procedural one.
What settings does [ZA]MadHouse-Test| South-Africa use, and what rules does it enforce?
Gather rate is not given in the name for [ZA]MadHouse-Test| South-Africa. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does [ZA]MadHouse-Test| South-Africa schedule its wipes for?
biweekly: 14 days after its last wipe is what the estimate of [ZA]MadHouse-Test| South-Africa's next wipe rests on. Expect the next wipe on Wednesday 4 November at 15:15 UTC. The world it is running now dates from 6 days 5 hours. Its tags list a wipe every two weeks.
Player counts
How many players does [ZA]MadHouse-Test| South-Africa hold?
The last time [ZA]MadHouse-Test| South-Africa was seen was 6 days 5 hours ago; it is offline right now. The seven-day average stands at 0 players.
What position does [ZA]MadHouse-Test| South-Africa hold among Rust servers?
Player hours over the past week put [ZA]MadHouse-Test| South-Africa at #15,388, inside the top 70% of all ranked servers.
How to join
How do you get into [ZA]MadHouse-Test| South-Africa?
Enter client.connect 102.39.90.175:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.