Local forecast · OC
[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla
Online OC 103.152.197.155:28015 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,300
- top 28% · #139 in OC
- Last wipe
- 12d ago
- weekly schedule
- Next wipe
- 1d 10h
- Fri 30 Oct, 06:01 UK · 06:01 UTC
Next wipe
from its schedule tagFriday 30 October, 06:01 UK · 06:01 UTC
in 1d 10h
Its weekly schedule tag · low confidence
Coming wipes
- Fri 30 Oct 06:01 UK · 06:01 UTC 1d 10h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 23h FW
- Fri 6 Nov 06:01 UK · 06:01 UTC 8d 10h
- Fri 13 Nov 06:01 UK · 06:01 UTC 15d 10h
- Fri 20 Nov 06:01 UK · 06:01 UTC 22d 10h
- Fri 27 Nov 06:01 UK · 06:01 UTC 29d 10h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 23h FW
- Fri 4 Dec 06:01 UK · 06:01 UTC 36d 10h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 68% in OC, and #371 of the quad servers (top 45%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 06:01 UK · 06:01 UTC, in 1d 10h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:01 UKFri 16 Oct, 06:01 UTC · 12d ago | 2 | – | running | 0 |
| Fri 9 Oct, 07:01 UKFri 9 Oct, 06:01 UTC · 19d ago | 2 | held half | 7 days | 0 |
| Thu 8 Oct, 22:32 UKThu 8 Oct, 21:32 UTC · 19d ago | 2 | – | 0.4 days | 0 |
| Wed 7 Oct, 22:23 UKWed 7 Oct, 21:23 UTC · 20d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla hold a steady performance?
Its average over the last 48 hours was 193 server fps, and it never dropped below 167. At its peak the world had 45,261 entities, counting buildings, deployables and the rest. Memory use reached 2,371 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla online at the moment, and how consistent is its uptime?
Right now [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla is up and running. Its reported uptime shows a restart about 2 days 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla based in?
With its OC tag, [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla lists itself in Oceania. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 103.152.197.155:28015 is its address.
What version of Rust is running on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
The server browser reads these tags from [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: gmrust (Game mode): The mode is plain Rust survival; mp20 (Max players): 20 player slots are available; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; OC (Oceania): You will find it listed in Oceania. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
These Rust Wipe Stats lists include [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 3x Rust servers, Oceania Rust servers and Modded Rust servers. Find it on the server list under Region: Oceania; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 3x.
Settings and rules
Which map is in use on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
A procedural map of size 2,835 with seed 77760, generated by the game, runs on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla use, and what rules does it enforce?
[AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla sets gather at 3x, according to its own name. Groups can reach 4 players, under quad. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla wipe?
Too few of [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. Friday 30 October at 06:01 UTC is when its next wipe is due. The current map and world began 12 days 13 hours. Its tags carry a weekly wipe schedule.
What happens on [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla when wipe day arrives?
The average peak across its recent wipes was 2 players. 34 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 100% of its recent wipes.
Player counts
What sort of population does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla carry?
The live count for [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla: 0 players, with 20 slots in total. Averaged over seven days: 0 players, peaking at 2. Its busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
How does [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla compare with other Rust servers in the rankings?
Seven-day player hours place [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla at #6,300, inside the top 28% of ranked servers and at #139 in Oceania. Ranked against other quad servers, it comes in at #371.
How to join
How do you get into [AU] Eroded Networks 3x | 4 Player Max | Custom Vanilla?
Enter client.connect 103.152.197.155:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://erodednetworks.com/servers/2.
