Local forecast
[SEA/IND] Badnaam 2.0
Offline 103.212.136.180:28015 checked 35d ago
Current conditions
observed 35d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,497
- top 67%
- Last wipe
- 39d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 13:50 UKFri 18 Sep, 12:50 UTC · 39d ago | 50 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is [SEA/IND] Badnaam 2.0 online at the moment, and how consistent is its uptime?
Right now [SEA/IND] Badnaam 2.0 is down; the last sighting was 35 days 2 hours ago. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does [SEA/IND] Badnaam 2.0 run from?
Its name points to Asia, though [SEA/IND] Badnaam 2.0 publishes no region tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 103.212.136.180:28015.
What Rust version is [SEA/IND] Badnaam 2.0 on?
Rust network protocol 2633 and build 164530 on Linux is what [SEA/IND] Badnaam 2.0 runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do [SEA/IND] Badnaam 2.0's tags tell you?
For the game's server browser, [SEA/IND] Badnaam 2.0 publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs164530 (Build): Build 164530 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [SEA/IND] Badnaam 2.0?
The Rust Wipe Stats lists that include [SEA/IND] Badnaam 2.0 are: Community Rust servers. These filters on the server list will bring it up: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on [SEA/IND] Badnaam 2.0?
[SEA/IND] Badnaam 2.0 runs a procedural map of size 3,750, seed 1337, made by the game. You can look at it on RustMaps from this page: same size and seed, same map. Map name, as listed: Custom Map.
What settings does [SEA/IND] Badnaam 2.0 use, and what rules does it enforce?
No gather rate appears in the name [SEA/IND] Badnaam 2.0. Groups fall back to the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe days
Which days and times does [SEA/IND] Badnaam 2.0 schedule its wipes for?
Too few wipes on [SEA/IND] Badnaam 2.0 are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 39 days 17 hours.
What happens on [SEA/IND] Badnaam 2.0 when wipe day arrives?
At their busiest, its recent wipes averaged 50 players. Peak numbers on the latest wipe arrived 5 hours after the reset.
Player counts
How many players does [SEA/IND] Badnaam 2.0 hold?
At this moment [SEA/IND] Badnaam 2.0 is down, having last been seen 35 days 2 hours ago.
How does [SEA/IND] Badnaam 2.0 compare with other Rust servers in the rankings?
Player hours over the past week put [SEA/IND] Badnaam 2.0 at #15,497, inside the top 67% of all ranked servers.
Getting in
What do you do to join [SEA/IND] Badnaam 2.0?
Enter client.connect 103.212.136.180:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://chernobyl.in/ is its website.
