Rust Wipe StatsWipe forecast
Now 38,888 players 11,642 servers 70 fresh wipes in 3 h

Local forecast

TestServer

Online 103.236.54.209:28015 checked 11m ago

Current conditions

observed 11m ago
0 / 1000
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,420
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep15 Oct19 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctWed 14 OctSun 11 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:36 UKFri 16 Oct, 08:36 UTC · 11d ago 0 – running 0
Wed 14 Oct, 20:15 UKWed 14 Oct, 19:15 UTC · 13d ago 0 – 1.6 days 0
Sun 11 Oct, 09:18 UKSun 11 Oct, 08:18 UTC · 16d ago 0 – 3.5 days 0
Wed 16 Sep, 20:41 UKWed 16 Sep, 19:41 UTC · 41d ago 0 – 24.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average
237/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average
16/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average
30/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
117/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
47/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
52/ 100

Quick answers

from the figures on this page

Server details

Does TestServer hold a steady performance?

Across the last 48 hours the average was 241 server fps, with a floor of 225. At its peak the world had 22,254 entities, counting buildings, deployables and the rest. At most it drew 2,904 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is TestServer online at the moment, and how consistent is its uptime?

Right now TestServer is up and running. The uptime it reports puts the last restart about 13 days 5 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.

What location is TestServer based in?

For TestServer, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 103.236.54.209:28015 is its address.

What version of Rust is running on TestServer?

Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

What do TestServer's tags tell you?

These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): It holds 1,000 players; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does TestServer appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include TestServer are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules and settings

What map is TestServer on?

The game generates the map on TestServer, procedural, size 2,300, seed 12345. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on TestServer?

The name of TestServer says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe times

Which days and times does TestServer schedule its wipes for?

There is no next wipe to predict, because TestServer wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 7 hours.

What should you expect from wipe day on TestServer?

The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

Player counts

How many players does TestServer hold?

The live count for TestServer: 0 players, with 1,000 slots in total. The average for the past week is 0 players.

How does TestServer compare with other Rust servers in the rankings?

Ranked #15,420 on seven-day player hours, TestServer is in the top 69% of all ranked servers.

Join the server

How do you get into TestServer?

Open the console in Rust with F1, then type client.connect 103.236.54.209:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1000
Max players It holds 1,000 players.
ts8
Group limit Teams are at the game default of 8.
v2633
Protocol Game protocol 2633 applies; match it to join.
cs163794
Build It runs game build 163794.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.