Local forecast
TestServer
Online 103.236.54.209:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 09:36 UKFri 16 Oct, 08:36 UTC · 11d ago | 0 | – | running | 0 |
| Wed 14 Oct, 20:15 UKWed 14 Oct, 19:15 UTC · 13d ago | 0 | – | 1.6 days | 0 |
| Sun 11 Oct, 09:18 UKSun 11 Oct, 08:18 UTC · 16d ago | 0 | – | 3.5 days | 0 |
| Wed 16 Sep, 20:41 UKWed 16 Sep, 19:41 UTC · 41d ago | 0 | – | 24.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does TestServer hold a steady performance?
Across the last 48 hours the average was 241 server fps, with a floor of 225. At its peak the world had 22,254 entities, counting buildings, deployables and the rest. At most it drew 2,904 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is TestServer online at the moment, and how consistent is its uptime?
Right now TestServer is up and running. The uptime it reports puts the last restart about 13 days 5 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.
What location is TestServer based in?
For TestServer, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 103.236.54.209:28015 is its address.
What version of Rust is running on TestServer?
Rust network protocol 2633 and build 163794 on Linux is what TestServer runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do TestServer's tags tell you?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp1000 (Max players): It holds 1,000 players; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does TestServer appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include TestServer are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
What map is TestServer on?
The game generates the map on TestServer, procedural, size 2,300, seed 12345. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on TestServer?
The name of TestServer says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does TestServer schedule its wipes for?
There is no next wipe to predict, because TestServer wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current map and world began 13 days 7 hours.
What should you expect from wipe day on TestServer?
The average peak across its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
How many players does TestServer hold?
The live count for TestServer: 0 players, with 1,000 slots in total. The average for the past week is 0 players.
How does TestServer compare with other Rust servers in the rankings?
Ranked #15,420 on seven-day player hours, TestServer is in the top 69% of all ranked servers.
Join the server
How do you get into TestServer?
Open the console in Rust with F1, then type client.connect 103.236.54.209:28015 to join. On this page, Launch Rust does the same through Steam.