Local forecast
kxmc-test
Online 103.91.210.26:20039 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #5,788
- top 26%
- Last wipe
- 5d ago
- monthly schedule
- Next wipe
- 8d 8h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 8h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 8h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 8h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 8h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 09:44 UKThu 22 Oct, 08:44 UTC · 6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 12:33 UKWed 21 Oct, 11:33 UTC · 6d ago | 1 | – | 0.9 days | 1 |
| Mon 5 Oct, 13:10 UKMon 5 Oct, 12:10 UTC · 22d ago | 2 | halved by day 4 | 16 days | 0 |
| Thu 1 Oct, 22:15 UK FWThu 1 Oct, 21:15 UTC · 26d ago | 2 | held half | 3.6 days | 0 |
| Tue 15 Sep, 14:00 UKTue 15 Sep, 13:00 UTC · 42d ago | 2 | halved by day 3 | 16.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does kxmc-test run?
Server fps averaged 194 in the last 48 hours; the lowest was 73. The world held as many as 118,249 entities, buildings and deployables included. Memory use reached 4,135 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is kxmc-test online at the moment, and how consistent is its uptime?
You will find kxmc-test online at the moment. The uptime it reports puts the last restart about 6 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is kxmc-test based in?
No region is published by kxmc-test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 103.91.210.26:20039 is its address.
What version of Rust is running on kxmc-test?
Rust network protocol 2635 and build 168909 on Windows is what kxmc-test runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on kxmc-test?
For the game's server browser, kxmc-test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp150 (Max players): 150 player slots are available; ts20 (Group limit): Team size is capped at 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^s (Softcore): On death you keep part of your inventory: Facepunch's easier softcore mode; ^c (Creative): Build what you like, with nothing to gather: a sandbox; ^k (Build server): Practise building and work out base designs; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does kxmc-test appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include kxmc-test are: Modded Rust servers, Rust build and creative servers and Rust servers tagged creative. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
What map is kxmc-test on?
kxmc-test runs a procedural map of size 4,500, seed 1274876, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does kxmc-test use, and what rules does it enforce?
The name of kxmc-test says nothing about gather rate. You can have 20 players in a group. softcore is the game mode, Facepunch's friendlier mode, where part of your loot stays with you. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. Valve anti-cheat (VAC) runs on this server.
Wipe times
When does kxmc-test wipe?
The only wipe kxmc-test takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The current map and world began 5 days 21 hours. A monthly wipe schedule is set out in its tags.
What happens on kxmc-test when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 1 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The fall below half came by day 3.5 when the crowd did not hold.
Population history
Is kxmc-test busy or quiet?
The live count for kxmc-test: 0 players, with 150 slots in total. The seven-day average is 0 players, with a peak of 1. At 12:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does kxmc-test compare with other Rust servers in the rankings?
Player hours over the past week put kxmc-test at #5,788, inside the top 26% of all ranked servers.
How to join
What steps let you join kxmc-test?
Two ways in: press F1 and enter client.connect 103.91.210.26:20039, or join from this page with Launch Rust, which opens Steam and connects you.
