Rust Wipe StatsWipe forecast
Now 38,590 players 11,700 servers 91 fresh wipes in 3 h

Local forecast

RustAudioAI - Staging Test

Offline 104.12.255.21:28115 checked 27d ago

Current conditions

observed 27d ago
0 / 8
players now
Offline H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#16,614
top 70%
Last wipe
33d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep30 Sep3 Oct5 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 22:09 UKFri 25 Sep, 21:09 UTC · 33d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
169/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
121/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
17/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
18/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
29/ 200

Quick answers

from the figures on this page

About the server

Is RustAudioAI - Staging Test online at the moment, and how consistent is its uptime?

Last seen 27 days 17 hours ago, RustAudioAI - Staging Test is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 25 September 2026.

What location is RustAudioAI - Staging Test based in?

For RustAudioAI - Staging Test, no region is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 104.12.255.21:28115.

What Rust version is RustAudioAI - Staging Test on?

On RustAudioAI - Staging Test you will find Rust network protocol 2634 and build 165921, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on RustAudioAI - Staging Test?

The server browser reads these tags from RustAudioAI - Staging Test: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): Capacity: 8; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs165921 (Build): Game build: 165921; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region field is left blank. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does RustAudioAI - Staging Test appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RustAudioAI - Staging Test: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is in use on RustAudioAI - Staging Test?

The game generates the map on RustAudioAI - Staging Test, a procedural one.

Which settings and rules are in force on RustAudioAI - Staging Test?

No gather rate appears in the name RustAudioAI - Staging Test. Groups fall back to the game's default of 8 players. It plays as survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

Which days and times does RustAudioAI - Staging Test schedule its wipes for?

Its rhythm cannot be read yet, as too few of RustAudioAI - Staging Test's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 5 hours.

What happens on RustAudioAI - Staging Test when wipe day arrives?

The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset.

Player counts

Is RustAudioAI - Staging Test busy or quiet?

The last time RustAudioAI - Staging Test was seen was 27 days 17 hours ago; it is offline right now.

Where does RustAudioAI - Staging Test sit in the rankings?

Player hours over the past week put RustAudioAI - Staging Test at #16,614, inside the top 70% of all ranked servers.

Join the server

How do you get into RustAudioAI - Staging Test?

Enter client.connect 104.12.255.21:28115 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs165921,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players Capacity: 8.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Joining needs game protocol 2634 on your copy of the game.
cs165921
Build Game build: 165921.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.