Local forecast · NA
Naval Deep Sea 1
Online NA 104.129.132.19:28109 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,191
- top 68% · #1500 in NA
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 16h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 16h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 16h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA, and #612 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 16h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 01:48 UKMon 5 Oct, 00:48 UTC · 24d ago | 1 | – | running | 0 |
| Sun 4 Oct, 05:55 UKSun 4 Oct, 04:55 UTC · 24d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How smoothly does Naval Deep Sea 1 run?
Its average over the last 48 hours was 5 server fps, and it never dropped below 5. At its peak the world had 129,633 entities, counting buildings, deployables and the rest. Memory use reached 4,856 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is Naval Deep Sea 1 online at the moment, and how consistent is its uptime?
Right now Naval Deep Sea 1 is up and running. The uptime it reports puts the last restart about 6 days 4 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Naval Deep Sea 1 based in?
In North America is where Naval Deep Sea 1 lists itself, using its NA tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 104.129.132.19:28109 is its address.
What version of Rust is running on Naval Deep Sea 1?
On Naval Deep Sea 1 you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Naval Deep Sea 1's tags tell you?
For the game's server browser, Naval Deep Sea 1 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): Capacity: 120; ts4 (Group limit): You can have up to 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): The server browser puts it under North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Naval Deep Sea 1 appear among the Rust Wipe Stats lists and filters?
Naval Deep Sea 1 appears in the following Rust Wipe Stats lists: Modded Rust servers and US Rust servers. Find it on the server list under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
Which map is in use on Naval Deep Sea 1?
Naval Deep Sea 1 runs a procedural map of size 4,800, seed 1017058979, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page. You will see the map named Procedural.
Which settings and rules are in force on Naval Deep Sea 1?
No gather rate appears in the name Naval Deep Sea 1. quad sets the group limit at 4 players. survival is the game mode, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. Vanilla is the server's own label: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.
Wipe times
On what schedule does Naval Deep Sea 1 wipe?
The only wipe Naval Deep Sea 1 takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 24 days 1 hours is how long the current world has been running. Its tags carry a monthly wipe schedule.
What happens on Naval Deep Sea 1 when wipe day arrives?
The average peak across its recent wipes was 1 players. Peak numbers on the latest wipe arrived 8 hours after the reset.
Population history
Is Naval Deep Sea 1 busy or quiet?
Out of 120 slots, Naval Deep Sea 1 has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 14:00 UTC it was busiest over the past 48 hours, averaging 0 players.
How does Naval Deep Sea 1 compare with other Rust servers in the rankings?
Seven-day player hours place Naval Deep Sea 1 at #15,191, inside the top 68% of ranked servers and at #1,500 in North America. Ranked against other quad servers, it comes in at #612.
How to join
How do you get into Naval Deep Sea 1?
Open the console in Rust with F1, then type client.connect 104.129.132.19:28109 to join. On this page, Launch Rust does the same through Steam.