Local forecast
HURT LOCKER
Online 104.143.3.247:28159 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #6,517
- top 29%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 7h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 7h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 7h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 7h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 7h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:09 UKFri 2 Oct, 06:09 UTC · 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does HURT LOCKER run?
Across the last 48 hours the average was 6 server fps, with a floor of 5. The world held as many as 93,123 entities, buildings and deployables included. The peak memory draw was 2,999 MB. Players feel lag when fps drops and the entity count climbs.
Is HURT LOCKER online at the moment, and how consistent is its uptime?
Right now HURT LOCKER is up and running. The uptime it reports puts the last restart about 3 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does HURT LOCKER run from?
No region is published by HURT LOCKER. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 104.143.3.247:28159 is its address.
What Rust version is HURT LOCKER on?
Rust network protocol 2635 and build 168909 on Linux is what HURT LOCKER runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do HURT LOCKER's tags tell you?
The server browser reads these tags from HURT LOCKER: gmrust (Game mode): Standard survival, the Rust way; mp200 (Max players): 200 player slots are available; ts12 (Group limit): Teams hold no more than 12; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes follow Facepunch's monthly force wipe; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does HURT LOCKER appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include HURT LOCKER are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What map is HURT LOCKER on?
HURT LOCKER runs a procedural map of size 4,000, seed 225798380, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does HURT LOCKER use, and what rules does it enforce?
The name of HURT LOCKER says nothing about gather rate. You can have 12 players in a group. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does HURT LOCKER schedule its wipes for?
Once a month is all HURT LOCKER wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 5 hours is how long the current world has been running. The tags state that it wipes once a month.
What should you expect from wipe day on HURT LOCKER?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 3 hours after the reset.
Population
What sort of population does HURT LOCKER carry?
HURT LOCKER is carrying 0 players at the moment, out of 200 slots. Across the past week it peaked at 3 and averaged 0 players. At 00:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does HURT LOCKER hold among Rust servers?
Ranked #6,517 on seven-day player hours, HURT LOCKER is in the top 29% of all ranked servers.
How to join
What steps let you join HURT LOCKER?
Two ways in: press F1 and enter client.connect 104.143.3.247:28159, or join from this page with Launch Rust, which opens Steam and connects you.
