Local forecast
RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28029 checked 10m ago
Current conditions
observed 10m agoplayers now
1% full
- 7-day average
- 0
- peak 5
- Rank
- #4,151
- top 19%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 20h
- Fri 30 Oct, 14:41 UK · 14:41 UTC
Next wipe
fixed weekdaysFriday 30 October, 14:41 UK · 14:41 UTC
in 20h
Every Friday at 14:41 UTC · high confidence
Coming wipes
- Fri 30 Oct 14:41 UK · 14:41 UTC 20h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 0h FW
- Fri 6 Nov 14:41 UK · 14:41 UTC 7d 20h
- Fri 13 Nov 14:41 UK · 14:41 UTC 14d 20h
- Fri 20 Nov 14:41 UK · 14:41 UTC 21d 20h
- Fri 27 Nov 14:41 UK · 14:41 UTC 28d 20h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 0h FW
- Fri 4 Dec 14:41 UK · 14:41 UTC 35d 20h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 14:41 UK · 14:41 UTC, in 20h. Every Friday at 14:41 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 37 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:41 UKFri 23 Oct, 14:41 UTC · 6d ago | 5 | – | running | 0 |
| Fri 16 Oct, 14:51 UKFri 16 Oct, 13:51 UTC · 13d ago | 2 | held half | 7 days | 2 |
| Fri 9 Oct, 14:59 UKFri 9 Oct, 13:59 UTC · 20d ago | 2 | held half | 7 days | 1 |
| Thu 1 Oct, 19:11 UK FWThu 1 Oct, 18:11 UTC · 27d ago | 2 | held half | 7.8 days | 2 |
| Fri 25 Sep, 16:20 UKFri 25 Sep, 15:20 UTC · 34d ago | 2 | held half | 6.1 days | 0 |
| Fri 18 Sep, 15:10 UKFri 18 Sep, 14:10 UTC · 41d ago | 2 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] hold a steady performance?
Its average over the last 48 hours was 29 server fps, and it never dropped below 4. At its peak the world had 154,604 entities, counting buildings, deployables and the rest. At most it drew 5,025 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] online at the moment, and how consistent is its uptime?
As of now, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is online. Its reported uptime shows a restart about 4 hours ago. It was up for 165 of 168 hours across the last 7 full days, 98% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] sit?
For RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree], no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 104.143.3.5:28029 is its address.
What version of Rust is running on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
On RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp101 (Max players): 101 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] are: 5x Rust servers: wipe and player forecast, Modded Rust servers, Rust PvE servers, live, Rust roleplay servers, live and Rust servers with zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Settings and rules
Which map is in use on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 5,000 with seed 1759884539, generated by the game, runs on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Its name carries the gather figure: 5x on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]. The default of 8 players is the group limit here. This server runs roleplay, roleplay with towns, jobs and rules. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] wipe?
RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] runs a every Friday at 14:41 UTC wipe. Friday 30 October at 14:41 UTC is when its next wipe is due. The current map and world began 6 days 3 hours. Its tags carry a weekly wipe schedule.
What happens on RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 37 hours after the reset. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. When it did not hold, the crowd dropped under half by day 5.
Population history
What sort of population does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] carry?
The live count for RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]: 1 players, with 101 slots in total. Across the past week it peaked at 5 and averaged 0 players. The last 48 hours peak at 21:00 UTC, when the average was 1 players.
Where does RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked #4,151 on seven-day player hours, RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree] is in the top 19% of all ranked servers.
Getting in
How do you get into RustGamingNation 5x PvE [Events|Purge|Zombies|SkillTree]?
Open the console in Rust with F1, then type client.connect 104.143.3.5:28029 to join. On this page, Launch Rust does the same through Steam. https://www.rust-gaming-nation.com/ is its website.
