Local forecast · NA · us1
⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN
Online NA · us1 104.143.3.90:28115 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #9,330
- top 42% · #1237 in NA
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
Next wipe
This server resets its world every few hours (7 new worlds this week), so there is no wipe to forecast.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:49 UKWed 28 Oct, 11:49 UTC · 15h ago | – | – | – | 0 |
| Tue 27 Oct, 11:48 UKTue 27 Oct, 11:48 UTC · 1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:49 UKMon 26 Oct, 11:49 UTC · 2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:49 UKSun 25 Oct, 11:49 UTC · 3d ago | – | – | – | 0 |
| Sat 24 Oct, 12:49 UKSat 24 Oct, 11:49 UTC · 4d ago | – | – | – | 0 |
| Fri 23 Oct, 12:49 UKFri 23 Oct, 11:49 UTC · 5d ago | – | – | – | 0 |
| Thu 22 Oct, 12:49 UKThu 22 Oct, 11:49 UTC · 6d ago | – | – | – | 0 |
| Wed 21 Oct, 12:49 UKWed 21 Oct, 11:49 UTC · 7d ago | – | – | – | 0 |
| Tue 20 Oct, 12:49 UKTue 20 Oct, 11:49 UTC · 8d ago | – | – | – | 0 |
| Mon 19 Oct, 12:49 UKMon 19 Oct, 11:49 UTC · 9d ago | – | – | – | 0 |
| Sun 18 Oct, 12:49 UKSun 18 Oct, 11:49 UTC · 10d ago | – | – | – | 0 |
| Sat 17 Oct, 12:49 UKSat 17 Oct, 11:49 UTC · 11d ago | – | – | – | 0 |
| Fri 16 Oct, 12:49 UKFri 16 Oct, 11:49 UTC · 12d ago | – | – | – | 0 |
| Fri 16 Oct, 00:24 UKThu 15 Oct, 23:24 UTC · 13d ago | – | – | – | 0 |
| Thu 15 Oct, 12:48 UKThu 15 Oct, 11:48 UTC · 13d ago | – | – | – | 0 |
| Wed 14 Oct, 13:25 UKWed 14 Oct, 12:25 UTC · 14d ago | – | – | – | 0 |
| Wed 14 Oct, 12:48 UKWed 14 Oct, 11:48 UTC · 14d ago | – | – | – | 0 |
| Tue 13 Oct, 13:25 UKTue 13 Oct, 12:25 UTC · 15d ago | – | – | – | 1 |
| Mon 12 Oct, 12:48 UKMon 12 Oct, 11:48 UTC · 16d ago | – | – | – | 0 |
| Sun 11 Oct, 12:48 UKSun 11 Oct, 11:48 UTC · 17d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Its average over the last 48 hours was 60 server fps, and it never dropped below 56. Buildings, deployables and all else in the world took the entity count to a peak of 513. Memory use reached 3,169 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN online at the moment, and how consistent is its uptime?
As of now, ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN is online. Going by its reported uptime, the last restart was about 14 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN sit?
Its region code is us1, and ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN lists itself in North America with its NA tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 104.143.3.90:28115.
What Rust version is ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN on?
On ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN's tags tell you?
The server browser reads these tags from ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): 150 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $rus1 (Region code): us1 is the region code in use here; ^c (Creative): This is sandbox building: gather nothing, build anything; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP: loot is supplied; ^k (Build server): Practise building and work out base designs; ^j (Battle royale): Loot up, then fight; the zone closes as you go; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): Its place in the server browser is North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN are: Modded Rust servers, Aim, UKN and combat training servers, Rust battlefield servers, Rust build and creative servers, Rust servers tagged creative and US Rust servers. Find it on the server list under Region: North America; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
The game generates the map on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN, procedural, size 6,000, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map. The map goes by ▶BUILD & PLAY W/ FRIENDS.
Which settings and rules are in force on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Gather rate is not given in the name for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN. The default of 8 players is the group limit here. This server runs minigames & battle royale, arenas, parkour, Bedwars and battle royale. Plugins or settings change the game here, and the browser files it under Modded. Plugin frameworks in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
When does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN wipe?
None of the resets on ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN counts as a wipe: it rebuilds the world every few hours and publishes no wipe schedule.
Population history
What sort of population does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN carry?
The live count for ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN: 0 players, with 150 slots in total. Averaged over seven days: 0 players, peaking at 3. At 22:00 UTC it was busiest over the past 48 hours, averaging 1 players.
What position does ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN hold among Rust servers?
Player hours over the last seven days rank ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN at #9,330, top 42% overall and #1,237 in North America.
How to join
How do you get into ⦿ TEATIME.GG US ⦿ 1v1|BUILD|AIMTRAIN ⦿HELLISH UKNZ REBORN?
Two ways in: press F1 and enter client.connect 104.143.3.90:28115, or join from this page with Launch Rust, which opens Steam and connects you. You can find its website at https://teatime.gg.
