Local forecast
HellZone, Inc.
Online 104.159.135.138:28015 checked 13m ago
Current conditions
observed 13m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:00 UKFri 2 Oct, 21:00 UTC · 26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does HellZone, Inc. hold a steady performance?
Server fps averaged 115 in the last 48 hours; the lowest was 90. Buildings, deployables and all else in the world took the entity count to a peak of 208,052. The peak memory draw was 4,689 MB. Players feel lag when fps drops and the entity count climbs.
Is HellZone, Inc. online at the moment, and how consistent is its uptime?
You will find HellZone, Inc. online at the moment. The uptime it reports puts the last restart about 2 days 2 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
In which location does HellZone, Inc. sit?
No region is published by HellZone, Inc.. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 104.159.135.138:28015 is its address.
What version of Rust is running on HellZone, Inc.?
Rust network protocol 2635 and build 168909 on Linux is what HellZone, Inc. runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on HellZone, Inc.?
The server browser reads these tags from HellZone, Inc.: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry HellZone, Inc.?
These Rust Wipe Stats lists include HellZone, Inc.: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Settings and rules
What map is HellZone, Inc. on?
The game generates the map on HellZone, Inc., procedural, size 6,000, seed 81754. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does HellZone, Inc. use, and what rules does it enforce?
The name of HellZone, Inc. says nothing about gather rate. The default of 8 players is the group limit here. pve is the game mode, no player fighting. Plugins or settings change the game here, and the browser files it under Modded. Carbon are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.
Wipe days
On what schedule does HellZone, Inc. wipe?
Its rhythm cannot be read yet, as too few of HellZone, Inc.'s wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 4 hours.
What happens on HellZone, Inc. when wipe day arrives?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
How many players does HellZone, Inc. hold?
HellZone, Inc. is carrying 0 players at the moment, out of 50 slots. The seven-day average stands at 0 players.
How does HellZone, Inc. compare with other Rust servers in the rankings?
Ranked #15,349 on seven-day player hours, HellZone, Inc. is in the top 69% of all ranked servers.
How to join
How do you get into HellZone, Inc.?
Enter client.connect 104.159.135.138:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.