Local forecast
Sqibuq's Build
Online 104.234.252.167:28025 checked 3h ago
Current conditions
observed 3h agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,351
- top 29%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:11 UKMon 12 Oct, 21:11 UTC · 15d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Sqibuq's Build run?
Its average over the last 48 hours was 87 server fps, and it never dropped below 54. At its peak the world had 76,058 entities, counting buildings, deployables and the rest. Memory use reached 2,362 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is Sqibuq's Build, and is it online now?
As of now, Sqibuq's Build is online. Its reported uptime shows a restart about 13 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 24 September 2026.
What location is Sqibuq's Build based in?
No region is published by Sqibuq's Build. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 104.234.252.167:28025.
What version of Rust is running on Sqibuq's Build?
Rust network protocol 2635 and build 167584 on Windows is what Sqibuq's Build runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Which meaning sits behind each tag on Sqibuq's Build?
For the game's server browser, Sqibuq's Build publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp30 (Max players): 30 player slots are available; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Sqibuq's Build appear among the Rust Wipe Stats lists and filters?
Sqibuq's Build appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust build and creative servers and Rust PvE servers, live. Find it on the server list under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What map is Sqibuq's Build on?
Sqibuq's Build runs a procedural map of size 3,500, seed 648252, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does Sqibuq's Build use, and what rules does it enforce?
The name of Sqibuq's Build says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as pve, other players cannot be fought. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does Sqibuq's Build wipe?
Its rhythm cannot be read yet, as too few of Sqibuq's Build's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 15 days 23 hours is how long the current world has been running.
What should you expect from wipe day on Sqibuq's Build?
The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
What sort of population does Sqibuq's Build carry?
The live count for Sqibuq's Build: 0 players, with 30 slots in total. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
What position does Sqibuq's Build hold among Rust servers?
Ranked #6,351 on seven-day player hours, Sqibuq's Build is in the top 29% of all ranked servers.
How to join
What steps let you join Sqibuq's Build?
Two ways in: press F1 and enter client.connect 104.234.252.167:28025, or join from this page with Launch Rust, which opens Steam and connects you.