Local forecast · NA
mortal.wish
Online NA 107.174.232.22:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69% · #1544 in NA
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:04 UKFri 2 Oct, 02:04 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does mortal.wish run?
Its average over the last 48 hours was 199 server fps, and it never dropped below 150. Buildings, deployables and all else in the world took the entity count to a peak of 49,124. At most it drew 3,198 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is mortal.wish online at the moment, and how consistent is its uptime?
As of now, mortal.wish is online. Going by its reported uptime, the last restart was about 7 days 20 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does mortal.wish sit?
The NA tag places mortal.wish in North America, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 107.174.232.22:28015.
What version of Rust is running on mortal.wish?
On mortal.wish you will find Rust network protocol 2634 and build 167781, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on mortal.wish?
These are the tags mortal.wish publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^y (Carbon): Plugins run through Carbon here; ^q (Premium): You need Rust premium status for entry; NA (North America): Its place in the server browser is North America. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does mortal.wish appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include mortal.wish: Community Rust servers, US Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more.
Settings and rules
Which map is in use on mortal.wish?
A procedural map of size 3,000 with seed 2024, generated by the game, runs on mortal.wish. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on mortal.wish?
The name of mortal.wish says nothing about gather rate. The default of 8 players is the group limit here. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. You will find it under Community in the server browser. It runs these plugin frameworks: Carbon. Vanilla is the server's own label: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. You need Rust premium status for entry. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does mortal.wish wipe?
Its rhythm cannot be read yet, as too few of mortal.wish's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 1 hours.
What happens on mortal.wish when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 27 hours after the reset.
Player counts
Is mortal.wish busy or quiet?
Out of 50 slots, mortal.wish has 0 filled right now. Over seven days to now, 0 players on average.
How does mortal.wish compare with other Rust servers in the rankings?
Player hours over the last seven days rank mortal.wish at #15,420, top 69% overall and #1,544 in North America.
Join the server
What steps let you join mortal.wish?
Enter client.connect 107.174.232.22:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You need Rust premium status for entry. https://mortalwish.net/ is its website.