Local forecast
[US] Chrispy Staging
Online 107.211.211.138:29015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #10,331
- top 46%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:05 UKWed 21 Oct, 22:05 UTC · 6d ago | 0 | – | running | 0 |
| Wed 30 Sep, 19:44 UKWed 30 Sep, 18:44 UTC · 27d ago | 3 | halved by day 1 | 21.1 days | 0 |
| Tue 29 Sep, 21:04 UKTue 29 Sep, 20:04 UTC · 28d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [US] Chrispy Staging?
Its average over the last 48 hours was 121 server fps, and it never dropped below 71. At its peak the world had 120,000 entities, counting buildings, deployables and the rest. Memory use reached 2,866 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is [US] Chrispy Staging, and is it online now?
As of now, [US] Chrispy Staging is online. The uptime it reports puts the last restart about 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
What location is [US] Chrispy Staging based in?
No region tag is published by [US] Chrispy Staging, but the name suggests North America; the region code is us5. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 107.211.211.138:29015.
What version of Rust is running on [US] Chrispy Staging?
On [US] Chrispy Staging you will find Rust network protocol 2635 and build 169317, hosted on Windows. Steam updates your game for you; the protocol must match to join.
Lists and tags
How should you read the tags on [US] Chrispy Staging?
For the game's server browser, [US] Chrispy Staging publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs169317 (Build): Build 169317 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): Its region code is us5. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry [US] Chrispy Staging?
These Rust Wipe Stats lists include [US] Chrispy Staging: Community Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Settings and rules
Which map is in use on [US] Chrispy Staging?
The game generates the map on [US] Chrispy Staging, procedural, size 4,500, seed 1337. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on [US] Chrispy Staging?
The name of [US] Chrispy Staging says nothing about gather rate. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does [US] Chrispy Staging wipe?
There is no next wipe to predict, because [US] Chrispy Staging wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 14 hours is how long the current world has been running.
What happens on [US] Chrispy Staging when wipe day arrives?
Its recent wipes drew an average peak of 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Population
Is [US] Chrispy Staging busy or quiet?
Out of 50 slots, [US] Chrispy Staging has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. At 11:00 UTC it was busiest over the past 48 hours, averaging 1 players.
How does [US] Chrispy Staging compare with other Rust servers in the rankings?
Ranked #10,331 on seven-day player hours, [US] Chrispy Staging is in the top 46% of all ranked servers.
Join the server
What steps let you join [US] Chrispy Staging?
Two ways in: press F1 and enter client.connect 107.211.211.138:29015, or join from this page with Launch Rust, which opens Steam and connects you.