Local forecast · OC
AU/NZ Rust-eze
Online OC 116.90.73.229:49025 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69% · #178 in OC
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 16 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:22 UKFri 2 Oct, 09:22 UTC · 26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does AU/NZ Rust-eze hold a steady performance?
Across the last 48 hours the average was 29 server fps, with a floor of 23. The world held as many as 95,709 entities, buildings and deployables included. The peak memory draw was 2,855 MB. Players feel lag when fps drops and the entity count climbs.
Is AU/NZ Rust-eze online at the moment, and how consistent is its uptime?
Right now AU/NZ Rust-eze is up and running. Going by its reported uptime, the last restart was about 1 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does AU/NZ Rust-eze sit?
The OC tag places AU/NZ Rust-eze in Oceania, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 116.90.73.229:49025 is its address.
What Rust version is AU/NZ Rust-eze on?
On AU/NZ Rust-eze you will find Rust network protocol 2634 and build 166586, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
Which meaning sits behind each tag on AU/NZ Rust-eze?
These are the tags AU/NZ Rust-eze publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50; ts8 (Group limit): This is the standard limit: 8 to a team; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs166586 (Build): It runs game build 166586; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; OC (Oceania): You will find it listed in Oceania. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does AU/NZ Rust-eze appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include AU/NZ Rust-eze: Oceania Rust servers and Modded Rust servers. Find it on the server list under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is AU/NZ Rust-eze on?
The game generates the map on AU/NZ Rust-eze, procedural, size 4,000, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does AU/NZ Rust-eze use, and what rules does it enforce?
The name of AU/NZ Rust-eze says nothing about gather rate. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. Both PvP and raiding are on. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
Which days and times does AU/NZ Rust-eze schedule its wipes for?
Too few wipes on AU/NZ Rust-eze are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 26 days 12 hours is how long the current world has been running.
What should you expect from wipe day on AU/NZ Rust-eze?
Its recent wipes drew an average peak of 4 players. Peak numbers on the latest wipe arrived 16 hours after the reset.
Population
Is AU/NZ Rust-eze busy or quiet?
AU/NZ Rust-eze is carrying 0 players at the moment, out of 50 slots. The seven-day average stands at 0 players.
What position does AU/NZ Rust-eze hold among Rust servers?
Seven-day player hours place AU/NZ Rust-eze at #15,348, inside the top 69% of ranked servers and at #178 in Oceania.
How to join
What do you do to join AU/NZ Rust-eze?
Open the console in Rust with F1, then type client.connect 116.90.73.229:49025 to join. On this page, Launch Rust does the same through Steam.