Local forecast
[AU]Valhalla - Victoria
Online 119.17.141.60:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 4
- Rank
- #5,500
- top 25%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 5 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:04 UK FWThu 1 Oct, 22:04 UTC · 27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Is performance good on [AU]Valhalla - Victoria?
Across the last 48 hours the average was 85 server fps, with a floor of 64. Buildings, deployables and all else in the world took the entity count to a peak of 147,059. Memory use reached 4,297 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is [AU]Valhalla - Victoria online at the moment, and how consistent is its uptime?
As of now, [AU]Valhalla - Victoria is online. Going by its reported uptime, the last restart was about 3 days 4 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does [AU]Valhalla - Victoria run from?
The name of [AU]Valhalla - Victoria points to Oceania, but no region tag is published. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 119.17.141.60:28015 is its address.
What version of Rust is running on [AU]Valhalla - Victoria?
Rust network protocol 2635 and build 168909 on Windows is what [AU]Valhalla - Victoria runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
What do [AU]Valhalla - Victoria's tags tell you?
For the game's server browser, [AU]Valhalla - Victoria publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does [AU]Valhalla - Victoria appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include [AU]Valhalla - Victoria: Oceania Rust servers and Modded Rust servers. Find it on the server list under Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on [AU]Valhalla - Victoria?
[AU]Valhalla - Victoria runs a procedural map of size 5,000, seed 773016, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does [AU]Valhalla - Victoria use, and what rules does it enforce?
Gather rate is not given in the name for [AU]Valhalla - Victoria. The default of 8 players is the group limit here. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is disabled.
Wipe days
On what schedule does [AU]Valhalla - Victoria wipe?
[AU]Valhalla - Victoria wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 27 days 1 hours is how long the current world has been running.
What happens on [AU]Valhalla - Victoria when wipe day arrives?
At their busiest, its recent wipes averaged 4 players. 5 hours after the latest wipe, the crowd hit its peak.
Population
How many players does [AU]Valhalla - Victoria hold?
[AU]Valhalla - Victoria is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 4 and averaged 0 players. At 14:00 UTC it was busiest over the past 48 hours, averaging 2 players.
What position does [AU]Valhalla - Victoria hold among Rust servers?
The last seven days of player hours rank [AU]Valhalla - Victoria at #5,500, in the top 25% of ranked servers.
Getting in
What steps let you join [AU]Valhalla - Victoria?
Two ways in: press F1 and enter client.connect 119.17.141.60:28015, or join from this page with Launch Rust, which opens Steam and connects you.