Local forecast
TEST
Online 121.80.41.68:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,248
- top 69%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 11:32 UKSun 18 Oct, 10:32 UTC · 9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does TEST hold a steady performance?
Across the last 48 hours the average was 60 server fps, with a floor of 58. Buildings, deployables and all else in the world took the entity count to a peak of 133,669. At most it drew 7,557 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is TEST, and is it online now?
Right now TEST is up and running. Going by its reported uptime, the last restart was about 9 days 12 hours ago. In the last 7 full days it stayed up 144 of 168 hours, 86% of the time. The first sighting by Rust Wipe Stats was on 17 October 2026.
What location is TEST based in?
There is no published region for TEST. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 121.80.41.68:28015 is its address.
What version of Rust is running on TEST?
Rust network protocol 2634 and build 167781 on Linux is what TEST runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
Which meaning sits behind each tag on TEST?
These are the tags TEST publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): Capacity: 3; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Joining needs game protocol 2634 on your copy of the game; cs167781 (Build): It runs game build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^d (Combat training): Practise aim and PvP here, with loot given to you; ^k (Build server): Practise building and work out base designs; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry TEST?
The Rust Wipe Stats lists that include TEST are: Modded Rust servers, Aim, UKN and combat training servers, Rust build and creative servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on TEST?
The game generates the map on TEST, procedural, size 4,500, seed 823183683. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does TEST use, and what rules does it enforce?
The name of TEST says nothing about gather rate. The default of 8 players is the group limit here. It plays as combat training, aim and PvP drills, with loot supplied. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does TEST schedule its wipes for?
Its rhythm cannot be read yet, as too few of TEST's wipes are on record. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 9 days 14 hours.
What happens on TEST when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its high 0 hours in.
Population history
How many players does TEST hold?
TEST is carrying 0 players at the moment, out of 3 slots. Across the past week it peaked at 1 and averaged 0 players.
How does TEST compare with other Rust servers in the rankings?
The last seven days of player hours rank TEST at #15,248, in the top 69% of ranked servers.
How to join
How do you get into TEST?
Two ways in: press F1 and enter client.connect 121.80.41.68:28015, or join from this page with Launch Rust, which opens Steam and connects you.
