Local forecast
ServerName
Offline 128.71.102.65:28015 checked 41d ago
Current conditions
observed 41d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,470
- no region published
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is ServerName online at the moment, and how consistent is its uptime?
Last seen 41 days 20 hours ago, ServerName is offline now. It was up for 0 of 168 hours across the last 7 full days, 0% of the time. It came to Rust Wipe Stats's notice first on 15 September 2026.
Where does ServerName run from?
There is no published region for ServerName. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 128.71.102.65:28015.
What version of Rust is running on ServerName?
Rust network protocol 2633 and build 163794 on Windows is what ServerName runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do ServerName's tags tell you?
The server browser reads these tags from ServerName: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): It holds 1 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs163794 (Build): It runs game build 163794; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry ServerName?
The Rust Wipe Stats lists that include ServerName are: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
What map is ServerName on?
A procedural map, generated by the game, runs on ServerName.
Which settings and rules are in force on ServerName?
The name of ServerName says nothing about gather rate. Groups fall back to the game's default of 8 players. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. This server runs with VAC switched off.
Wipe days
Which days and times does ServerName schedule its wipes for?
Too few wipes on ServerName are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 53 days 14 hours.
Player counts
How many players does ServerName hold?
The last time ServerName was seen was 41 days 20 hours ago; it is offline right now.
What position does ServerName hold among Rust servers?
The last seven days of player hours rank ServerName at #15,470, in the top – of ranked servers.
How to join
What steps let you join ServerName?
Open the console in Rust with F1, then type client.connect 128.71.102.65:28015 to join. On this page, Launch Rust does the same through Steam.