Local forecast
Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 9h ago
Current conditions
observed 9h agoplayers now
10% full
- 7-day average
- 1
- peak 2
- Rank
- #6,717
- top 30%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 10:20 UKMon 5 Oct, 09:20 UTC · 24d ago | 0 | – | running | 2 |
| Mon 5 Oct, 00:15 UKSun 4 Oct, 23:15 UTC · 24d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 04:19 UKMon 28 Sep, 03:19 UTC · 31d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on Rust Privado [Tailscale]?
Server fps averaged 60 in the last 48 hours; the lowest was 60. At its peak the world had 99,673 entities, counting buildings, deployables and the rest. The peak memory draw was 2,309 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is Rust Privado [Tailscale], and is it online now?
Right now Rust Privado [Tailscale] is down; the last sighting was 9 hours ago. The uptime it reports puts the last restart about 1 hours ago. It was up for 20 of 168 hours across the last 7 full days, 12% of the time. On 25 September 2026 it was first recorded by Rust Wipe Stats.
What location is Rust Privado [Tailscale] based in?
For Rust Privado [Tailscale], no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 129.146.83.13:28015 is its address.
What version of Rust is running on Rust Privado [Tailscale]?
On Rust Privado [Tailscale] you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.
Server tags
How should you read the tags on Rust Privado [Tailscale]?
These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Rust Privado [Tailscale] appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Rust Privado [Tailscale]: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
What map is Rust Privado [Tailscale] on?
The game generates the map on Rust Privado [Tailscale], procedural, size 4,150, seed 112658767. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on Rust Privado [Tailscale]?
The name of Rust Privado [Tailscale] says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. VAC, Valve's anti-cheat, is disabled.
Wipe times
When does Rust Privado [Tailscale] wipe?
Rust Privado [Tailscale] keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long the current world has been running.
What happens on Rust Privado [Tailscale] when wipe day arrives?
The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Population
How many players does Rust Privado [Tailscale] hold?
At this moment Rust Privado [Tailscale] is down, having last been seen 9 hours ago. Across the past week it peaked at 2 and averaged 1 players. The last 48 hours peak at 04:00 UTC, when the average was 2 players.
Where does Rust Privado [Tailscale] sit in the rankings?
The last seven days of player hours rank Rust Privado [Tailscale] at #6,717, in the top 30% of ranked servers.
How to join
What steps let you join Rust Privado [Tailscale]?
Open the console in Rust with F1, then type client.connect 129.146.83.13:28015 to join. On this page, Launch Rust does the same through Steam.