Rust Wipe StatsWipe forecast
Now 83,167 players 11,844 servers 280 fresh wipes in 3 h

Local forecast

Rust Privado [Tailscale]

Offline 129.146.83.13:28015 checked 9h ago

Current conditions

observed 9h ago
1 / 10
players now
Offline H 2 · avg 1 7-day high and average

10% full

7-day average
1
peak 2
Rank
#6,717
top 30%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.511.5202:0003:0005:0006:0004:0005:00

Hourly average and peak, UTC.

Server performance

02040608002:0003:0005:0006:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:20 UKMon 5 Oct, 09:20 UTC · 24d ago 0 – running 2
Mon 5 Oct, 00:15 UKSun 4 Oct, 23:15 UTC · 24d ago 2 – 0.4 days 0
Mon 28 Sep, 04:19 UKMon 28 Sep, 03:19 UTC · 31d ago 2 held half 6.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
524/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
422/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average
179/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
57/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average
249/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average
331/ 350

Quick answers

from the figures on this page

Server facts

Is performance good on Rust Privado [Tailscale]?

Server fps averaged 60 in the last 48 hours; the lowest was 60. At its peak the world had 99,673 entities, counting buildings, deployables and the rest. The peak memory draw was 2,309 MB. A falling fps and a rising entity count show up to players as lag.

How reliable is Rust Privado [Tailscale], and is it online now?

Right now Rust Privado [Tailscale] is down; the last sighting was 9 hours ago. The uptime it reports puts the last restart about 1 hours ago. It was up for 20 of 168 hours across the last 7 full days, 12% of the time. On 25 September 2026 it was first recorded by Rust Wipe Stats.

What location is Rust Privado [Tailscale] based in?

For Rust Privado [Tailscale], no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 129.146.83.13:28015 is its address.

What version of Rust is running on Rust Privado [Tailscale]?

On Rust Privado [Tailscale] you will find Rust network protocol 2635 and build 168909, hosted on Windows. To join you need the same protocol, and Steam handles the update.

Server tags

How should you read the tags on Rust Privado [Tailscale]?

These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does Rust Privado [Tailscale] appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Rust Privado [Tailscale]: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

What map is Rust Privado [Tailscale] on?

The game generates the map on Rust Privado [Tailscale], procedural, size 4,150, seed 112658767. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on Rust Privado [Tailscale]?

The name of Rust Privado [Tailscale] says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. VAC, Valve's anti-cheat, is disabled.

Wipe times

When does Rust Privado [Tailscale] wipe?

Rust Privado [Tailscale] keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 5 hours is how long the current world has been running.

What happens on Rust Privado [Tailscale] when wipe day arrives?

The average peak across its recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Population

How many players does Rust Privado [Tailscale] hold?

At this moment Rust Privado [Tailscale] is down, having last been seen 9 hours ago. Across the past week it peaked at 2 and averaged 1 players. The last 48 hours peak at 04:00 UTC, when the average was 2 players.

Where does Rust Privado [Tailscale] sit in the rankings?

The last seven days of player hours rank Rust Privado [Tailscale] at #6,717, in the top 30% of ranked servers.

How to join

What steps let you join Rust Privado [Tailscale]?

Open the console in Rust with F1, then type client.connect 129.146.83.13:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players It holds 10 players.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.