Local forecast
Curfew | South Africa 10x PVP/PVE
Online 129.232.216.154:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 3
- Rank
- #5,205
- top 23%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 20h
- Thu 29 Oct, 18:59 UK · 18:59 UTC
Next wipe
from its schedule tagThursday 29 October, 18:59 UK · 18:59 UTC
in 20h
Its biweekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 18:59 UK · 18:59 UTC 20h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 20h FW
- Thu 12 Nov 18:59 UK · 18:59 UTC 14d 20h
- Thu 26 Nov 18:59 UK · 18:59 UTC 28d 20h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 20h FW
- Thu 10 Dec 18:59 UK · 18:59 UTC 42d 20h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:59 UK · 18:59 UTC, in 20h. Its biweekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 37 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:59 UKThu 15 Oct, 18:59 UTC · 13d ago | 6 | – | running | 0 |
| Thu 1 Oct, 18:59 UK FWThu 1 Oct, 17:59 UTC · 27d ago | 3 | halved by day 5 | 14 days | 1 |
| Sat 19 Sep, 19:33 UKSat 19 Sep, 18:33 UTC · 39d ago | 3 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does Curfew | South Africa 10x PVP/PVE run?
Server fps averaged 89 in the last 48 hours; the lowest was 68. Buildings, deployables and all else in the world took the entity count to a peak of 79,486. At most it drew 2,899 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is Curfew | South Africa 10x PVP/PVE, and is it online now?
You will find Curfew | South Africa 10x PVP/PVE online at the moment. The uptime it reports puts the last restart about 17 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Curfew | South Africa 10x PVP/PVE sit?
No region tag is published by Curfew | South Africa 10x PVP/PVE, but the name suggests Africa. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 129.232.216.154:28015 is its address.
What version of Rust is running on Curfew | South Africa 10x PVP/PVE?
Rust network protocol 2635 and build 168909 on Linux is what Curfew | South Africa 10x PVP/PVE runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do Curfew | South Africa 10x PVP/PVE's tags tell you?
The server browser reads these tags from Curfew | South Africa 10x PVP/PVE: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Curfew | South Africa 10x PVP/PVE appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Curfew | South Africa 10x PVP/PVE: 10x Rust servers and Modded Rust servers. These filters on the server list will bring it up: Region: Africa; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Rules and settings
Which map is in use on Curfew | South Africa 10x PVP/PVE?
The game generates the map on Curfew | South Africa 10x PVP/PVE, procedural, size 3,500, seed 1005898274. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Curfew | South Africa 10x PVP/PVE?
Curfew | South Africa 10x PVP/PVE sets gather at 10x, according to its own name. The default of 8 players is the group limit here. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does Curfew | South Africa 10x PVP/PVE wipe?
The prediction follows its tag, as too few of Curfew | South Africa 10x PVP/PVE's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:59 UTC. The world it is running now dates from 13 days 3 hours. Its tags list a wipe every two weeks.
What happens on Curfew | South Africa 10x PVP/PVE when wipe day arrives?
The average peak across its recent wipes was 4 players. 37 hours after the latest wipe, the crowd hit its peak. 50% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 5.
Player counts
What sort of population does Curfew | South Africa 10x PVP/PVE carry?
Out of 40 slots, Curfew | South Africa 10x PVP/PVE has 0 filled right now. Averaged over seven days: 0 players, peaking at 3. The last 48 hours peak at 12:00 UTC, when the average was 1 players.
How does Curfew | South Africa 10x PVP/PVE compare with other Rust servers in the rankings?
The last seven days of player hours rank Curfew | South Africa 10x PVP/PVE at #5,205, in the top 23% of ranked servers.
Getting in
What steps let you join Curfew | South Africa 10x PVP/PVE?
Two ways in: press F1 and enter client.connect 129.232.216.154:28015, or join from this page with Launch Rust, which opens Steam and connects you.