Local forecast
EU Classic Survivor #4
Online 132.243.225.79:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 1
- peak 2
- Rank
- #3,363
- top 15%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:53 UKFri 2 Oct, 11:53 UTC · 27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does EU Classic Survivor #4 hold a steady performance?
Across the last 48 hours the average was 14 server fps, with a floor of 5. At its peak the world had 72,957 entities, counting buildings, deployables and the rest. The peak memory draw was 2,641 MB. A falling fps and a rising entity count show up to players as lag.
How reliable is EU Classic Survivor #4, and is it online now?
As of now, EU Classic Survivor #4 is online. The uptime it reports puts the last restart about 3 days 3 hours ago. It was up for 123 of 168 hours across the last 7 full days, 73% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is EU Classic Survivor #4 based in?
The name of EU Classic Survivor #4 points to Europe, but no region tag is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 132.243.225.79:28015 is its address.
What Rust version is EU Classic Survivor #4 on?
Rust network protocol 2635 and build 168909 on Windows is what EU Classic Survivor #4 runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
What do EU Classic Survivor #4's tags tell you?
These are the tags EU Classic Survivor #4 publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does EU Classic Survivor #4 appear among the Rust Wipe Stats lists and filters?
EU Classic Survivor #4 appears in the following Rust Wipe Stats lists: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What map is EU Classic Survivor #4 on?
EU Classic Survivor #4 runs a procedural map of size 3,500, seed 12345, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does EU Classic Survivor #4 use, and what rules does it enforce?
Gather rate is not given in the name for EU Classic Survivor #4. The default of 8 players is the group limit here. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. Oxide are the plugin frameworks it runs. This server has VAC switched on.
Wipe days
When does EU Classic Survivor #4 wipe?
The record of EU Classic Survivor #4's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 27 days 14 hours.
What happens on EU Classic Survivor #4 when wipe day arrives?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 2 hours in.
Player counts
What sort of population does EU Classic Survivor #4 carry?
Out of 50 slots, EU Classic Survivor #4 has 0 filled right now. Across the past week it peaked at 2 and averaged 1 players. Its busiest point in the last 48 hours was 03:00 UTC, averaging 2 players.
What position does EU Classic Survivor #4 hold among Rust servers?
Player hours over the past week put EU Classic Survivor #4 at #3,363, inside the top 15% of all ranked servers.
Getting in
How do you get into EU Classic Survivor #4?
Open the console in Rust with F1, then type client.connect 132.243.225.79:28015 to join. On this page, Launch Rust does the same through Steam.