Local forecast
RustServer_1258
Online 133.117.73.215:28015 checked 37m ago
Current conditions
observed 37m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 04:40 UKMon 19 Oct, 03:40 UTC · 10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does RustServer_1258 hold a steady performance?
Its average over the last 48 hours was 95 server fps, and it never dropped below 59. The world held as many as 50,186 entities, buildings and deployables included. Memory use reached 2,348 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is RustServer_1258 online at the moment, and how consistent is its uptime?
As of now, RustServer_1258 is online. Going by its reported uptime, the last restart was about 6 days 1 hours ago. In the last 7 full days it stayed up 167 of 168 hours, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RustServer_1258 sit?
There is no published region for RustServer_1258. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 133.117.73.215:28015 is its address.
What Rust version is RustServer_1258 on?
On RustServer_1258 you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.
Server tags
What do RustServer_1258's tags tell you?
The server browser reads these tags from RustServer_1258: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustServer_1258?
These Rust Wipe Stats lists include RustServer_1258: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is in use on RustServer_1258?
A procedural map of size 3,000 with seed 31335, generated by the game, runs on RustServer_1258. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on RustServer_1258?
The name of RustServer_1258 says nothing about gather rate. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe times
On what schedule does RustServer_1258 wipe?
The record of RustServer_1258's wipes is too thin yet to show its rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. 10 days 21 hours is how long the current world has been running.
What happens on RustServer_1258 when wipe day arrives?
The average peak across its recent wipes was 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Player counts
How many players does RustServer_1258 hold?
Out of 50 slots, RustServer_1258 has 0 filled right now. Over seven days to now, 0 players on average.
Where does RustServer_1258 sit in the rankings?
The last seven days of player hours rank RustServer_1258 at #15,284, in the top 69% of ranked servers.
Join the server
How do you get into RustServer_1258?
Enter client.connect 133.117.73.215:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.