Local forecast
RustServer_9962
Online 133.88.121.162:28015 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,270
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:39 UKFri 2 Oct, 10:39 UTC · 26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does RustServer_9962 hold a steady performance?
Its average over the last 48 hours was 94 server fps, and it never dropped below 72. At its peak the world had 49,728 entities, counting buildings, deployables and the rest. Memory use reached 2,827 MB at its peak. Players feel lag when fps drops and the entity count climbs.
How reliable is RustServer_9962, and is it online now?
You will find RustServer_9962 online at the moment. The uptime it reports puts the last restart about 5 days 13 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 24 September 2026.
In which location does RustServer_9962 sit?
There is no published region for RustServer_9962. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 133.88.121.162:28015.
What version of Rust is running on RustServer_9962?
On RustServer_9962 you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on RustServer_9962?
The server browser reads these tags from RustServer_9962: gmrust (Game mode): The mode is plain Rust survival; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework it runs. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry RustServer_9962?
The Rust Wipe Stats lists that include RustServer_9962 are: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on RustServer_9962?
RustServer_9962 runs a procedural map of size 3,000, seed 27268, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RustServer_9962 use, and what rules does it enforce?
The name of RustServer_9962 says nothing about gather rate. Groups fall back to the game's default of 8 players. It plays as pve, no player fighting. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does RustServer_9962 wipe?
The record of RustServer_9962's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 26 days 2 hours.
What happens on RustServer_9962 when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.
Player counts
Is RustServer_9962 busy or quiet?
RustServer_9962 is carrying 0 players at the moment, out of 50 slots. Across the past week it peaked at 1 and averaged 0 players.
What position does RustServer_9962 hold among Rust servers?
Ranked #15,270 on seven-day player hours, RustServer_9962 is in the top 69% of all ranked servers.
How to join
How do you get into RustServer_9962?
Two ways in: press F1 and enter client.connect 133.88.121.162:28015, or join from this page with Launch Rust, which opens Steam and connects you.