Rust Wipe StatsWipe forecast
Now 60,289 players 11,750 servers 127 fresh wipes in 3 h

Local forecast · EU

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 10m ago

biweekly wipes moddedoxidepve

Current conditions

observed 10m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#13,565
top 61% · #2451 in EU
Last wipe
17d ago
biweekly schedule
Next wipe
8d 19h
Thu 5 Nov, 19:00 UK · 19:00 UTC FW

Next wipe

from its schedule tag

Thursday 5 November, 19:00 UK · 19:00 UTC

in 8d 19h · FW the force wipe

–days
–hours
–min
–sec

The force wipe · high confidence

Coming wipes

  1. Thu 5 Nov 19:00 UK · 19:00 UTC 8d 19h FW
  2. Sat 7 Nov 14:40 UK · 14:40 UTC 10d 15h
  3. Sat 21 Nov 14:40 UK · 14:40 UTC 24d 15h
  4. Thu 3 Dec 19:00 UK · 19:00 UTC 36d 19h FW
  5. Sat 5 Dec 14:40 UK · 14:40 UTC 38d 15h

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 19h. The force wipe · high confidence

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 15:40 UKSat 10 Oct, 14:40 UTC · 17d ago 2 – running 1
Sat 10 Oct, 09:20 UKSat 10 Oct, 08:20 UTC · 17d ago 2 – 0.3 days 0
Fri 9 Oct, 16:49 UKFri 9 Oct, 15:49 UTC · 18d ago 2 – 0.7 days 0
Sat 3 Oct, 11:17 UKSat 3 Oct, 10:17 UTC · 24d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 20:08 UKWed 30 Sep, 19:08 UTC · 27d ago 2 – 2.6 days 2
Tue 29 Sep, 18:16 UKTue 29 Sep, 17:16 UTC · 28d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 233 on average
217/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
23/ 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 31 on average
12/ 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 28 on average
25/ 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 28 on average
18/ 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 26 on average
9/ 100

Quick answers

from the figures on this page

Server facts

Is performance good on MobWars Test | Dev Server?

Its average over the last 48 hours was 191 server fps, and it never dropped below 124. The world held as many as 79,375 entities, buildings and deployables included. At most it drew 2,573 MB of memory. Lag is what players call it when fps is low and entities are piling up.

How reliable is MobWars Test | Dev Server, and is it online now?

As of now, MobWars Test | Dev Server is online. Going by its reported uptime, the last restart was about 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.

Where does MobWars Test | Dev Server run from?

The EU tag places MobWars Test | Dev Server in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 134.255.255.19:28042 is its address.

What Rust version is MobWars Test | Dev Server on?

On MobWars Test | Dev Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

What do MobWars Test | Dev Server's tags tell you?

These are the tags MobWars Test | Dev Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry MobWars Test | Dev Server?

These Rust Wipe Stats lists include MobWars Test | Dev Server: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Rules and settings

What map is MobWars Test | Dev Server on?

The game generates the map on MobWars Test | Dev Server, procedural, size 3,500, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does MobWars Test | Dev Server use, and what rules does it enforce?

The name of MobWars Test | Dev Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

Which days and times does MobWars Test | Dev Server schedule its wipes for?

Too few of MobWars Test | Dev Server's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 17 days 8 hours. The tags say it wipes every two weeks.

What should you expect from wipe day on MobWars Test | Dev Server?

The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.

Population history

Is MobWars Test | Dev Server busy or quiet?

Out of 10 slots, MobWars Test | Dev Server has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 16:00 UTC it was busiest over the past 48 hours, averaging 0 players.

Where does MobWars Test | Dev Server sit in the rankings?

Seven-day player hours place MobWars Test | Dev Server at #13,565, inside the top 61% of ranked servers and at #2,451 in Europe.

Getting in

What steps let you join MobWars Test | Dev Server?

Open the console in Rust with F1, then type client.connect 134.255.255.19:28042 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/PGVAcSnxF4.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The mode is plain Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The danger comes from the world, not other players.

Mods and access

^o
Oxide The plugins run through Oxide (uMod).
^z
Modded Modded is its category, with plugins or settings changing the game.

Region

EU
Europe Its place in the server browser is Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.