Local forecast · EU
MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,565
- top 61% · #2451 in EU
- Last wipe
- 17d ago
- biweekly schedule
- Next wipe
- 8d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
from its schedule tagThursday 5 November, 19:00 UK · 19:00 UTC
in 8d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 19h FW
- Sat 7 Nov 14:40 UK · 14:40 UTC 10d 15h
- Sat 21 Nov 14:40 UK · 14:40 UTC 24d 15h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 19h FW
- Sat 5 Dec 14:40 UK · 14:40 UTC 38d 15h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 8d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:40 UKSat 10 Oct, 14:40 UTC · 17d ago | 2 | – | running | 1 |
| Sat 10 Oct, 09:20 UKSat 10 Oct, 08:20 UTC · 17d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 16:49 UKFri 9 Oct, 15:49 UTC · 18d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 11:17 UKSat 3 Oct, 10:17 UTC · 24d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 20:08 UKWed 30 Sep, 19:08 UTC · 27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 18:16 UKTue 29 Sep, 17:16 UTC · 28d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on MobWars Test | Dev Server?
Its average over the last 48 hours was 191 server fps, and it never dropped below 124. The world held as many as 79,375 entities, buildings and deployables included. At most it drew 2,573 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is MobWars Test | Dev Server, and is it online now?
As of now, MobWars Test | Dev Server is online. Going by its reported uptime, the last restart was about 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 18 September 2026 it was first recorded by Rust Wipe Stats.
Where does MobWars Test | Dev Server run from?
The EU tag places MobWars Test | Dev Server in Europe, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 134.255.255.19:28042 is its address.
What Rust version is MobWars Test | Dev Server on?
On MobWars Test | Dev Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
What do MobWars Test | Dev Server's tags tell you?
These are the tags MobWars Test | Dev Server publishes for the game's server browser to read: gmrust (Game mode): The mode is plain Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry MobWars Test | Dev Server?
These Rust Wipe Stats lists include MobWars Test | Dev Server: Rust servers in Europe, Modded Rust servers and Rust PvE servers, live. Find it on the server list under Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What map is MobWars Test | Dev Server on?
The game generates the map on MobWars Test | Dev Server, procedural, size 3,500, seed 1337. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does MobWars Test | Dev Server use, and what rules does it enforce?
The name of MobWars Test | Dev Server says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
Which days and times does MobWars Test | Dev Server schedule its wipes for?
Too few of MobWars Test | Dev Server's wipes are on record for the schedule to be confirmed, so its tag guides the prediction. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. The world it is running now dates from 17 days 8 hours. The tags say it wipes every two weeks.
What should you expect from wipe day on MobWars Test | Dev Server?
The average peak across its recent wipes was 2 players. Peak numbers on the latest wipe arrived 0 hours after the reset. Half the peak or more lasted to the next wipe in 0% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population history
Is MobWars Test | Dev Server busy or quiet?
Out of 10 slots, MobWars Test | Dev Server has 0 filled right now. The seven-day average is 0 players, with a peak of 1. At 16:00 UTC it was busiest over the past 48 hours, averaging 0 players.
Where does MobWars Test | Dev Server sit in the rankings?
Seven-day player hours place MobWars Test | Dev Server at #13,565, inside the top 61% of ranked servers and at #2,451 in Europe.
Getting in
What steps let you join MobWars Test | Dev Server?
Open the console in Rust with F1, then type client.connect 134.255.255.19:28042 to join. On this page, Launch Rust does the same through Steam. You can find its website at https://discord.com/invite/PGVAcSnxF4.
