Local forecast
Helios Development Server
Online 135.148.137.143:60415 checked 12m ago
Current conditions
observed 12m agoplayers now
2% full
- 7-day average
- 0
- peak 4
- Rank
- #4,600
- top 21%
- Last wipe
- 5h ago
- monthly schedule
- Next wipe
- 6d 17h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
force wipes onlyThursday 5 November, 19:00 UK · 19:00 UTC
in 6d 17h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 6d 17h FW
- Thu 3 Dec 19:00 UK · 19:00 UTC 34d 17h FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 6d 17h. The force wipe · high confidence
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:12 UKThu 29 Oct, 20:12 UTC · 5h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does Helios Development Server hold a steady performance?
Its average over the last 48 hours was 237 server fps, and it never dropped below 225. Buildings, deployables and all else in the world took the entity count to a peak of 35,497. Memory use reached 2,189 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
How reliable is Helios Development Server, and is it online now?
You will find Helios Development Server online at the moment. The uptime it reports puts the last restart about 3 hours ago. It was up for 119 of 120 hours across the last 5 full days, 99% of the time. On 24 October 2026 it was first recorded by Rust Wipe Stats.
Where does Helios Development Server run from?
For Helios Development Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 135.148.137.143:60415 is its address.
What Rust version is Helios Development Server on?
Rust network protocol 2635 and build 168909 on Linux is what Helios Development Server runs. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Helios Development Server?
For the game's server browser, Helios Development Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts40 (Group limit): Teams hold no more than 40; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^m (Monthly): The schedule is monthly: a single wipe, on Facepunch's force wipe; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Helios Development Server?
These Rust Wipe Stats lists include Helios Development Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which map is in use on Helios Development Server?
Helios Development Server runs a procedural map of size 2,000, seed 1, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does Helios Development Server use, and what rules does it enforce?
No gather rate appears in the name Helios Development Server. You can have 40 players in a group. It plays as survival, gathering, building and raiding, as the game normally plays. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server runs with VAC switched off.
Wipe times
Which days and times does Helios Development Server schedule its wipes for?
Once a month is all Helios Development Server wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server takes it. 5 hours is how long the current world has been running. The tags state that it wipes once a month.
Population history
What sort of population does Helios Development Server carry?
The live count for Helios Development Server: 2 players, with 100 slots in total. Averaged over seven days: 0 players, peaking at 4. At 21:00 UTC it was busiest over the past 48 hours, averaging 2 players.
How does Helios Development Server compare with other Rust servers in the rankings?
The last seven days of player hours rank Helios Development Server at #4,600, in the top 21% of ranked servers.
Getting in
What do you do to join Helios Development Server?
Two ways in: press F1 and enter client.connect 135.148.137.143:60415, or join from this page with Launch Rust, which opens Steam and connects you.