Local forecast
1000x | Cross Rust | Weekly
Online 135.148.15.102:23565 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,344
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 22:38 UKTue 6 Oct, 21:38 UTC · 22d ago | 1 | – | running | 0 |
| Mon 5 Oct, 23:46 UKMon 5 Oct, 22:46 UTC · 23d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 02:10 UKMon 28 Sep, 01:10 UTC · 30d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does 1000x | Cross Rust | Weekly run?
Its average over the last 48 hours was 201 server fps, and it never dropped below 120. The world held as many as 47,212 entities, buildings and deployables included. At most it drew 3,734 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is 1000x | Cross Rust | Weekly online at the moment, and how consistent is its uptime?
Right now 1000x | Cross Rust | Weekly is up and running. Going by its reported uptime, the last restart was about 37 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 28 September 2026.
What location is 1000x | Cross Rust | Weekly based in?
There is no published region for 1000x | Cross Rust | Weekly. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 135.148.15.102:23565.
What version of Rust is running on 1000x | Cross Rust | Weekly?
Rust network protocol 2635 and build 168909 on Linux is what 1000x | Cross Rust | Weekly runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
Which meaning sits behind each tag on 1000x | Cross Rust | Weekly?
The server browser reads these tags from 1000x | Cross Rust | Weekly: gmrust (Game mode): The mode is plain Rust survival; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): This server carries no region code; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 1000x | Cross Rust | Weekly?
1000x | Cross Rust | Weekly appears in the following Rust Wipe Stats lists: Rust servers with a gather rate above 10x and Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Settings and rules
What map is 1000x | Cross Rust | Weekly on?
The game generates the map on 1000x | Cross Rust | Weekly, procedural, size 3,000, seed 1218474365. From this page RustMaps opens it, since equal size and seed give an equal map.
What settings does 1000x | Cross Rust | Weekly use, and what rules does it enforce?
The name gives 1000x gather for 1000x | Cross Rust | Weekly. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) is off on this server.
Wipe schedule
When does 1000x | Cross Rust | Weekly wipe?
There is no next wipe to predict, because 1000x | Cross Rust | Weekly wipes at irregular times. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 22 days 1 hours is how long the current world has been running.
What happens on 1000x | Cross Rust | Weekly when wipe day arrives?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Population
How many players does 1000x | Cross Rust | Weekly hold?
The live count for 1000x | Cross Rust | Weekly: 0 players, with 40 slots in total. The average for the past week is 0 players.
What position does 1000x | Cross Rust | Weekly hold among Rust servers?
Ranked #15,344 on seven-day player hours, 1000x | Cross Rust | Weekly is in the top 69% of all ranked servers.
Join the server
How do you get into 1000x | Cross Rust | Weekly?
Enter client.connect 135.148.15.102:23565 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.