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Local forecast

Evan's ShockByte Server

Online 135.148.15.103:27700 checked 2h ago

Current conditions

observed 2h ago
0 / 40
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,535
top 29%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300

Quick answers

from the figures on this page

About the server

Does Evan's ShockByte Server hold a steady performance?

Its average over the last 48 hours was 237 server fps, and it never dropped below 226. At its peak the world had 8,446 entities, counting buildings, deployables and the rest. The peak memory draw was 3,351 MB. Players feel lag when fps drops and the entity count climbs.

How reliable is Evan's ShockByte Server, and is it online now?

You will find Evan's ShockByte Server online at the moment. Going by its reported uptime, the last restart was about 5 days 18 hours ago. In the last 6 full days it stayed up 144 of 144 hours, 100% of the time. On 21 October 2026 it was first recorded by Rust Wipe Stats.

What location is Evan's ShockByte Server based in?

No region is published by Evan's ShockByte Server. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 135.148.15.103:27700.

What version of Rust is running on Evan's ShockByte Server?

Rust network protocol 2635 and build 168909 on Linux is what Evan's ShockByte Server runs. Steam updates your game for you; the protocol must match to join.

Tags, lists and filters

Which meaning sits behind each tag on Evan's ShockByte Server?

These are the tags Evan's ShockByte Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp40 (Max players): Capacity: 40; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does Evan's ShockByte Server appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include Evan's ShockByte Server: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

Which map is in use on Evan's ShockByte Server?

A procedural map of size 1,500 with seed 50000, generated by the game, runs on Evan's ShockByte Server. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on Evan's ShockByte Server?

No gather rate appears in the name Evan's ShockByte Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, the usual game of gathering, building and raiding. Raiding and player combat are both allowed. You will find it under Community in the server browser. This server has VAC switched on.

Wipe days

When does Evan's ShockByte Server wipe?

The record of Evan's ShockByte Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 19 hours.

Population

What sort of population does Evan's ShockByte Server carry?

Out of 40 slots, Evan's ShockByte Server has 0 filled right now. Averaged over seven days: 0 players, peaking at 2.

Where does Evan's ShockByte Server sit in the rankings?

Player hours over the past week put Evan's ShockByte Server at #6,535, inside the top 29% of all ranked servers.

Getting in

What steps let you join Evan's ShockByte Server?

Enter client.connect 135.148.15.103:27700 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp40
Max players Capacity: 40.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909 is installed here.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.