Local forecast · EU
Rust Server TEST
Online EU 136.243.74.233:28045 checked 11m ago
Current conditions
observed 11m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,399
- top 69% · #2585 in EU
- Last wipe
- 82d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Rust Server TEST hold a steady performance?
Across the last 48 hours the average was 92 server fps, with a floor of 75. At its peak the world had 120,920 entities, counting buildings, deployables and the rest. At most it drew 3,913 MB of memory. Players feel lag when fps drops and the entity count climbs.
How reliable is Rust Server TEST, and is it online now?
Right now Rust Server TEST is up and running. The uptime it reports puts the last restart about 3 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is Rust Server TEST based in?
In Europe is where Rust Server TEST lists itself, using its EU tag. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 136.243.74.233:28045 is its address.
What Rust version is Rust Server TEST on?
Rust network protocol 2632 and build 160556 on Windows is what Rust Server TEST runs. Steam updates your game for you; the protocol must match to join.
Server tags
What do Rust Server TEST's tags tell you?
For the game's server browser, Rust Server TEST publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100; ts8 (Group limit): Teams are at the game default of 8; v2632 (Protocol): Joining needs game protocol 2632 on your copy of the game; cs160556 (Build): Game build: 160556; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^c (Creative): This is sandbox building: gather nothing, build anything; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here; EU (Europe): Its place in the server browser is Europe. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry Rust Server TEST?
Rust Server TEST appears in the following Rust Wipe Stats lists: Rust servers in Europe, Modded Rust servers, Rust build and creative servers and Rust servers tagged creative. Find it on the server list under Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which map is in use on Rust Server TEST?
Rust Server TEST runs a procedural map of size 4,300, seed 11144552, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Rust Server TEST use, and what rules does it enforce?
Gather rate is not given in the name for Rust Server TEST. No group setting is published, so the game default of 8 players applies. build & creative is the game mode, no gathering: just sandbox building. The server browser lists it as Modded, where plugins or settings alter the game. It runs these plugin frameworks: Carbon. It describes itself as vanilla, meaning no changed rates, kits or rules: this is the stock Facepunch game. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Rust Server TEST schedule its wipes for?
Too few wipes on Rust Server TEST are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 82 days 14 hours.
Population history
What sort of population does Rust Server TEST carry?
Out of 100 slots, Rust Server TEST has 0 filled right now. The seven-day average stands at 0 players.
Where does Rust Server TEST sit in the rankings?
Seven-day player hours place Rust Server TEST at #15,399, inside the top 69% of ranked servers and at #2,585 in Europe.
Getting in
What do you do to join Rust Server TEST?
Enter client.connect 136.243.74.233:28045 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://rustaddicted.com is its website.