Local forecast
JMS
Online 138.255.7.181:28015 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,466
- top 43%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:06 UKSun 11 Oct, 18:06 UTC · 16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does JMS hold a steady performance?
Server fps averaged 97 in the last 48 hours; the lowest was 81. Buildings, deployables and all else in the world took the entity count to a peak of 106,843. At most it drew 4,035 MB of memory. A falling fps and a rising entity count show up to players as lag.
Is JMS online at the moment, and how consistent is its uptime?
As of now, JMS is online. Its reported uptime shows a restart about 4 days 6 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.
Where does JMS run from?
There is no published region for JMS. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 138.255.7.181:28015.
What Rust version is JMS on?
Rust network protocol 2635 and build 168909 on Windows is what JMS runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do JMS's tags tell you?
These are the tags JMS publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does JMS appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include JMS are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
What map is JMS on?
The game generates the map on JMS, procedural, size 4,250, seed 477406466. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on JMS?
No gather rate appears in the name JMS. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe days
Which days and times does JMS schedule its wipes for?
Its rhythm cannot be read yet, as too few of JMS's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 7 hours is how long the current world has been running.
What should you expect from wipe day on JMS?
At their busiest, its recent wipes averaged 2 players. 26 hours after the latest wipe, the crowd hit its peak.
Population
Is JMS busy or quiet?
Out of 20 slots, JMS has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
Where does JMS sit in the rankings?
Player hours over the past week put JMS at #9,466, inside the top 43% of all ranked servers.
Getting in
What do you do to join JMS?
Open the console in Rust with F1, then type client.connect 138.255.7.181:28015 to join. On this page, Launch Rust does the same through Steam.