Rust Wipe StatsWipe forecast
Now 44,308 players 11,665 servers 99 fresh wipes in 3 h

Local forecast

JMS

Online 138.255.7.181:28015 checked 12m ago

Current conditions

observed 12m ago
0 / 20
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#9,466
top 43%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep13 Oct17 Oct20 Oct24 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 19:06 UKSun 11 Oct, 18:06 UTC · 16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average
300/ 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average
21/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average
38/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
141/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
52/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
48/ 100

Quick answers

from the figures on this page

Server details

Does JMS hold a steady performance?

Server fps averaged 97 in the last 48 hours; the lowest was 81. Buildings, deployables and all else in the world took the entity count to a peak of 106,843. At most it drew 4,035 MB of memory. A falling fps and a rising entity count show up to players as lag.

Is JMS online at the moment, and how consistent is its uptime?

As of now, JMS is online. Its reported uptime shows a restart about 4 days 6 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

Where does JMS run from?

There is no published region for JMS. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 138.255.7.181:28015.

What Rust version is JMS on?

Rust network protocol 2635 and build 168909 on Windows is what JMS runs. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

What do JMS's tags tell you?

These are the tags JMS publishes for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does JMS appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include JMS are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

What map is JMS on?

The game generates the map on JMS, procedural, size 4,250, seed 477406466. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on JMS?

No gather rate appears in the name JMS. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe days

Which days and times does JMS schedule its wipes for?

Its rhythm cannot be read yet, as too few of JMS's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 7 hours is how long the current world has been running.

What should you expect from wipe day on JMS?

At their busiest, its recent wipes averaged 2 players. 26 hours after the latest wipe, the crowd hit its peak.

Population

Is JMS busy or quiet?

Out of 20 slots, JMS has 0 filled right now. Across the past week it peaked at 1 and averaged 0 players. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.

Where does JMS sit in the rankings?

Player hours over the past week put JMS at #9,466, inside the top 43% of all ranked servers.

Getting in

What do you do to join JMS?

Open the console in Rust with F1, then type client.connect 138.255.7.181:28015 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.