Local forecast
The BAD idea
Online 139.180.52.71:28015 checked 1h ago
Current conditions
observed 1h agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Does The BAD idea hold a steady performance?
Across the last 48 hours the average was 90 server fps, with a floor of 71. Buildings, deployables and all else in the world took the entity count to a peak of 110,139. At most it drew 5,444 MB of memory. Players feel lag when fps drops and the entity count climbs.
Is The BAD idea online at the moment, and how consistent is its uptime?
You will find The BAD idea online at the moment. Its reported uptime shows a restart about 8 days 14 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 15 September 2026 it was first recorded by Rust Wipe Stats.
In which location does The BAD idea sit?
For The BAD idea, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 139.180.52.71:28015 is its address.
What version of Rust is running on The BAD idea?
On The BAD idea you will find Rust network protocol 2633 and build 165217, hosted on Windows. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
How should you read the tags on The BAD idea?
The server browser reads these tags from The BAD idea: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2633 (Protocol): Joining needs game protocol 2633 on your copy of the game; cs165217 (Build): Build 165217 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry The BAD idea?
The BAD idea appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which map is in use on The BAD idea?
A procedural map of size 4,500 with seed 6738, generated by the game, runs on The BAD idea. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on The BAD idea?
Gather rate is not given in the name for The BAD idea. No group setting is published, so the game default of 8 players applies. pve is the game mode, no player fighting. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. This server has VAC switched on.
Wipe times
When does The BAD idea wipe?
Its rhythm cannot be read yet, as too few of The BAD idea's wipes are on record. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 7 hours.
Population history
Is The BAD idea busy or quiet?
Out of 100 slots, The BAD idea has 0 filled right now. The average for the past week is 0 players.
What position does The BAD idea hold among Rust servers?
Player hours over the past week put The BAD idea at #15,426, inside the top 69% of all ranked servers.
Join the server
What steps let you join The BAD idea?
Two ways in: press F1 and enter client.connect 139.180.52.71:28015, or join from this page with Launch Rust, which opens Steam and connects you.