Local forecast
Core Community | Hub & Lobby
Offline 141.101.175.112:28015 checked 9d ago
Current conditions
observed 9d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,308
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
Next wipe
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How reliable is Core Community | Hub & Lobby, and is it online now?
Core Community | Hub & Lobby is currently offline, with the last sighting 9 days 12 hours ago. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 18 October 2026.
Where does Core Community | Hub & Lobby run from?
For Core Community | Hub & Lobby, no region is published. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 141.101.175.112:28015 is its address.
What version of Rust is running on Core Community | Hub & Lobby?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Core Community | Hub & Lobby's tags tell you?
For the game's server browser, Core Community | Hub & Lobby publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Core Community | Hub & Lobby appear among the Rust Wipe Stats lists and filters?
Core Community | Hub & Lobby appears in the following Rust Wipe Stats lists: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is in use on Core Community | Hub & Lobby?
The map is procedural, generated by the game on Core Community | Hub & Lobby.
What settings does Core Community | Hub & Lobby use, and what rules does it enforce?
The name of Core Community | Hub & Lobby says nothing about gather rate. Groups fall back to the game's default of 8 players. pve is the game mode, no player fighting. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe schedule
On what schedule does Core Community | Hub & Lobby wipe?
The record of Core Community | Hub & Lobby's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 11 days 6 hours.
Population
How many players does Core Community | Hub & Lobby hold?
Core Community | Hub & Lobby is offline at the moment; the last sighting was 9 days 12 hours ago.
What position does Core Community | Hub & Lobby hold among Rust servers?
The last seven days of player hours rank Core Community | Hub & Lobby at #15,308, in the top 70% of ranked servers.
Join the server
What steps let you join Core Community | Hub & Lobby?
Two ways in: press F1 and enter client.connect 141.101.175.112:28015, or join from this page with Launch Rust, which opens Steam and connects you.