Local forecast · EU
Testing Quarters
Offline EU 141.195.11.116:28015 checked 12d ago
Current conditions
observed 12d agoplayers now
50% full
- 7-day average
- 0
- peak –
- Rank
- #12,916
- top 60% · #2430 in EU
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 19h
- Fri 30 Oct, 16:52 UK · 16:52 UTC
Next wipe
fixed weekdaysFriday 30 October, 16:52 UK · 16:52 UTC
in 1d 19h
Every other Friday at 16:52 UTC · medium confidence
Coming wipes
- Fri 30 Oct 16:52 UK · 16:52 UTC 1d 19h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 22h FW
- Fri 13 Nov 16:52 UK · 16:52 UTC 15d 19h
- Fri 27 Nov 16:52 UK · 16:52 UTC 29d 19h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 22h FW
- Fri 11 Dec 16:52 UK · 16:52 UTC 43d 19h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU, and #562 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 16:52 UK · 16:52 UTC, in 1d 19h. Every other Friday at 16:52 UTC · medium confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 17:52 UKFri 16 Oct, 16:52 UTC · 12d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:28 UKFri 2 Oct, 16:28 UTC · 26d ago | 1 | held half | 14 days | 1 |
| Fri 2 Oct, 10:27 UKFri 2 Oct, 09:27 UTC · 26d ago | 1 | – | 0.3 days | 1 |
| Fri 18 Sep, 17:37 UKFri 18 Sep, 16:37 UTC · 40d ago | 1 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is Testing Quarters online at the moment, and how consistent is its uptime?
Last seen 12 days 3 hours ago, Testing Quarters is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. It came to Rust Wipe Stats's notice first on 18 September 2026.
Where does Testing Quarters run from?
The EU tag places Testing Quarters in Europe, as it lists itself. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 141.195.11.116:28015.
What Rust version is Testing Quarters on?
Rust network protocol 2634 and build 166601 on Windows is what Testing Quarters runs. To join you need the same protocol, and Steam handles the update.
Server tags
What do Testing Quarters's tags tell you?
These are the tags Testing Quarters publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp2 (Max players): Capacity: 2; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs166601 (Build): It runs game build 166601; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the stock Facepunch game; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Modded is its category, with plugins or settings changing the game; EU (Europe): Its place in the server browser is Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does Testing Quarters appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Testing Quarters are: Rust servers in Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
What map is Testing Quarters on?
A procedural map of size 3,900 with seed 1337, generated by the game, runs on Testing Quarters. You can look at it on RustMaps from this page: same size and seed, same map. The map goes by Custom Map.
What settings does Testing Quarters use, and what rules does it enforce?
The name of Testing Quarters says nothing about gather rate. Groups can reach 4 players, under quad. This server runs survival, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Oxide. Its own description reads vanilla: no changed rates, kits or rules: this is the stock Facepunch game. This server has VAC switched on.
Wipe times
When does Testing Quarters wipe?
Testing Quarters runs a every other Friday at 16:52 UTC wipe. Expect the next wipe on Friday 30 October at 16:52 UTC. The current map and world began 12 days 4 hours. Its tags list a wipe every two weeks.
What should you expect from wipe day on Testing Quarters?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 50% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Player counts
Is Testing Quarters busy or quiet?
Testing Quarters is offline at the moment; the last sighting was 12 days 3 hours ago.
How does Testing Quarters compare with other Rust servers in the rankings?
Seven-day player hours place Testing Quarters at #12,916, inside the top 60% of ranked servers and at #2,430 in Europe. Ranked against other quad servers, it comes in at #562.
How to join
What do you do to join Testing Quarters?
Enter client.connect 141.195.11.116:28015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.