Local forecast
Rust lifecycle test
Offline 141.94.64.178:48015 checked 1d ago
Current conditions
observed 1d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,420
- top 69%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- 5d 0h
- Mon 2 Nov, 04:09 UK · 04:09 UTC
Next wipe
fixed weekdaysMonday 2 November, 04:09 UK · 04:09 UTC
in 5d 0h
Every Monday at 04:09 UTC · high confidence
Coming wipes
- Mon 2 Nov 04:09 UK · 04:09 UTC 5d 0h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 15h FW
- Mon 9 Nov 04:09 UK · 04:09 UTC 12d 0h
- Mon 16 Nov 04:09 UK · 04:09 UTC 19d 0h
- Mon 23 Nov 04:09 UK · 04:09 UTC 26d 0h
- Mon 30 Nov 04:09 UK · 04:09 UTC 33d 0h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 15h FW
- Mon 7 Dec 04:09 UK · 04:09 UTC 40d 0h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 04:09 UK · 04:09 UTC, in 5d 0h. Every Monday at 04:09 UTC · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:09 UKMon 26 Oct, 04:09 UTC · 1d ago | – | – | running | 0 |
| Mon 19 Oct, 05:08 UKMon 19 Oct, 04:08 UTC · 8d ago | 0 | – | 7 days | 0 |
| Mon 12 Oct, 05:13 UKMon 12 Oct, 04:13 UTC · 15d ago | 0 | – | 7 days | 0 |
| Mon 5 Oct, 05:08 UKMon 5 Oct, 04:08 UTC · 22d ago | 0 | – | 7 days | 0 |
| Mon 28 Sep, 05:10 UKMon 28 Sep, 04:10 UTC · 29d ago | 0 | – | 7 days | 0 |
| Mon 21 Sep, 05:05 UKMon 21 Sep, 04:05 UTC · 36d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Rust lifecycle test, and is it online now?
Rust lifecycle test is currently offline, with the last sighting 46 hours ago. It was up for 1 of 168 hours across the last 7 full days, 1% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.
What location is Rust lifecycle test based in?
No region is published by Rust lifecycle test. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 141.94.64.178:48015.
What version of Rust is running on Rust lifecycle test?
On Rust lifecycle test you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Lists and tags
Which meaning sits behind each tag on Rust lifecycle test?
For the game's server browser, Rust lifecycle test publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp8 (Max players): 8 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Which Rust Wipe Stats filters and lists carry Rust lifecycle test?
Rust lifecycle test appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and rules
What map is Rust lifecycle test on?
A procedural map, generated by the game, runs on Rust lifecycle test.
Which settings and rules are in force on Rust lifecycle test?
No gather rate appears in the name Rust lifecycle test. Groups fall back to the game's default of 8 players. It plays as survival, gather, build, raid: the standard game. Both PvP and raiding are on. The server browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Rust lifecycle test wipe?
The wipe rhythm on Rust lifecycle test is every Monday at 04:09 UTC. Monday 2 November at 04:09 UTC is when its next wipe is due. The current map and world began 47 hours.
What should you expect from wipe day on Rust lifecycle test?
At their busiest, its recent wipes averaged 0 players. Peak numbers on the latest wipe arrived 0 hours after the reset.
Population history
Is Rust lifecycle test busy or quiet?
The last time Rust lifecycle test was seen was 46 hours ago; it is offline right now. Over seven days to now, 0 players on average.
What position does Rust lifecycle test hold among Rust servers?
The last seven days of player hours rank Rust lifecycle test at #15,420, in the top 69% of ranked servers.
How to join
What do you do to join Rust lifecycle test?
Enter client.connect 141.94.64.178:48015 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.