Rust Wipe StatsWipe forecast
Now 57,724 players 11,752 servers 129 fresh wipes in 3 h

Local forecast

RUSTVILLE

Online 144.48.106.186:28025 checked 10m ago

moddedcarbonpve

Current conditions

observed 10m ago
0 / 30
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
80d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average
281/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 238 on average
231/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average
120/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
16/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
60/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
20/ 100

Quick answers

from the figures on this page

Server facts

Does RUSTVILLE hold a steady performance?

Across the last 48 hours the average was 86 server fps, with a floor of 25. At its peak the world had 68,758 entities, counting buildings, deployables and the rest. At most it drew 4,591 MB of memory. Lag is what players call it when fps is low and entities are piling up.

Is RUSTVILLE online at the moment, and how consistent is its uptime?

As of now, RUSTVILLE is online. The uptime it reports puts the last restart about 11 days 17 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 13 September 2026 it was first recorded by Rust Wipe Stats.

In which location does RUSTVILLE sit?

No region is published by RUSTVILLE. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 144.48.106.186:28025.

What Rust version is RUSTVILLE on?

Rust network protocol 2632 and build 161125 on Windows is what RUSTVILLE runs. Steam updates your game for you; the protocol must match to join.

Server tags

How should you read the tags on RUSTVILLE?

For the game's server browser, RUSTVILLE publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): Game protocol 2632 applies; match it to join; cs161125 (Build): It runs game build 161125; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^p (PvE): Player fighting is off; the world supplies the danger; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.

Where does RUSTVILLE appear among the Rust Wipe Stats lists and filters?

These Rust Wipe Stats lists include RUSTVILLE: Modded Rust servers and Rust PvE servers, live. These filters on the server list will bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

What map is RUSTVILLE on?

The game generates the map on RUSTVILLE, procedural, size 3,500, seed 3565643471. You can look at it on RustMaps from this page: same size and seed, same map.

Which settings and rules are in force on RUSTVILLE?

The name of RUSTVILLE says nothing about gather rate. The default of 8 players is the group limit here. It plays as pve, other players cannot be fought. You will find it under Modded, with plugins or settings changing the game. Plugin frameworks in use: Carbon. This server has VAC switched on.

Wipe schedule

When does RUSTVILLE wipe?

Its rhythm cannot be read yet, as too few of RUSTVILLE's wipes are on record. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 80 days 1 hours is how long the current world has been running.

Population

How many players does RUSTVILLE hold?

Out of 30 slots, RUSTVILLE has 0 filled right now. Over seven days to now, 0 players on average.

Where does RUSTVILLE sit in the rankings?

Ranked #15,339 on seven-day player hours, RUSTVILLE is in the top 69% of all ranked servers.

Getting in

What steps let you join RUSTVILLE?

Enter client.connect 144.48.106.186:28025 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 player slots are available.
ts8
Group limit The default cap of 8 per team applies here.
v2632
Protocol Game protocol 2632 applies; match it to join.
cs161125
Build It runs game build 161125.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code No region has been set.

Gameplay

^p
PvE Player fighting is off; the world supplies the danger.

Mods and access

^z
Modded Modded is its category, with plugins or settings changing the game.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.