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Local forecast

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 10m ago

Current conditions

observed 10m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#14,379
top 65%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps

Next wipe

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

01020304005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UKFri 16 Oct, 13:01 UTC · 11d ago 3 – running 0
Thu 15 Oct, 20:21 UKThu 15 Oct, 19:21 UTC · 12d ago 3 – 0.7 days 0
Tue 13 Oct, 17:07 UKTue 13 Oct, 16:07 UTC · 14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average
220/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average
15/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average
21/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
126/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average
38/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
40/ 100

Quick answers

from the figures on this page

About the server

Is performance good on 4Netplayers Cursed Lands?

Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 29,706. The peak memory draw was 2,033 MB. Players feel lag when fps drops and the entity count climbs.

Is 4Netplayers Cursed Lands online at the moment, and how consistent is its uptime?

As of now, 4Netplayers Cursed Lands is online. Going by its reported uptime, the last restart was about 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.

What location is 4Netplayers Cursed Lands based in?

No region is published by 4Netplayers Cursed Lands. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 146.0.44.41:28015.

What Rust version is 4Netplayers Cursed Lands on?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. To join you need the same protocol, and Steam handles the update.

Tags, lists and filters

How should you read the tags on 4Netplayers Cursed Lands?

These are the tags 4Netplayers Cursed Lands publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry 4Netplayers Cursed Lands?

The Rust Wipe Stats lists that include 4Netplayers Cursed Lands are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and rules

What map is 4Netplayers Cursed Lands on?

The game generates the map on 4Netplayers Cursed Lands, procedural, size 2,500, seed 2147483647. The same map comes from the same size and seed, and RustMaps shows it from this page.

Which settings and rules are in force on 4Netplayers Cursed Lands?

The name of 4Netplayers Cursed Lands says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. This server has VAC switched on.

Wipe times

On what schedule does 4Netplayers Cursed Lands wipe?

4Netplayers Cursed Lands keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 11 days 15 hours is how long the current world has been running.

What should you expect from wipe day on 4Netplayers Cursed Lands?

Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.

Population

What sort of population does 4Netplayers Cursed Lands carry?

4Netplayers Cursed Lands is carrying 0 players at the moment, out of 10 slots. Across the past week it peaked at 1 and averaged 0 players.

What position does 4Netplayers Cursed Lands hold among Rust servers?

Ranked #14,379 on seven-day player hours, 4Netplayers Cursed Lands is in the top 65% of all ranked servers.

How to join

How do you get into 4Netplayers Cursed Lands?

Two ways in: press F1 and enter client.connect 146.0.44.41:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 player slots are available.
ts8
Group limit Teams are at the game default of 8.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.