Local forecast
4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #14,379
- top 65%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:01 UKFri 16 Oct, 13:01 UTC · 11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 20:21 UKThu 15 Oct, 19:21 UTC · 12d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 17:07 UKTue 13 Oct, 16:07 UTC · 14d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on 4Netplayers Cursed Lands?
Server fps averaged 30 in the last 48 hours; the lowest was 30. Buildings, deployables and all else in the world took the entity count to a peak of 29,706. The peak memory draw was 2,033 MB. Players feel lag when fps drops and the entity count climbs.
Is 4Netplayers Cursed Lands online at the moment, and how consistent is its uptime?
As of now, 4Netplayers Cursed Lands is online. Going by its reported uptime, the last restart was about 21 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 October 2026.
What location is 4Netplayers Cursed Lands based in?
No region is published by 4Netplayers Cursed Lands. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 146.0.44.41:28015.
What Rust version is 4Netplayers Cursed Lands on?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Cursed Lands runs. To join you need the same protocol, and Steam handles the update.
Tags, lists and filters
How should you read the tags on 4Netplayers Cursed Lands?
These are the tags 4Netplayers Cursed Lands publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry 4Netplayers Cursed Lands?
The Rust Wipe Stats lists that include 4Netplayers Cursed Lands are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and rules
What map is 4Netplayers Cursed Lands on?
The game generates the map on 4Netplayers Cursed Lands, procedural, size 2,500, seed 2147483647. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on 4Netplayers Cursed Lands?
The name of 4Netplayers Cursed Lands says nothing about gather rate. Groups fall back to the game's default of 8 players. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. You will find it under Community in the server browser. This server has VAC switched on.
Wipe times
On what schedule does 4Netplayers Cursed Lands wipe?
4Netplayers Cursed Lands keeps no regular rhythm, and its wipes fall at irregular times, so no next wipe can be named. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 11 days 15 hours is how long the current world has been running.
What should you expect from wipe day on 4Netplayers Cursed Lands?
Its recent wipes drew an average peak of 3 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 1.
Population
What sort of population does 4Netplayers Cursed Lands carry?
4Netplayers Cursed Lands is carrying 0 players at the moment, out of 10 slots. Across the past week it peaked at 1 and averaged 0 players.
What position does 4Netplayers Cursed Lands hold among Rust servers?
Ranked #14,379 on seven-day player hours, 4Netplayers Cursed Lands is in the top 65% of all ranked servers.
How to join
How do you get into 4Netplayers Cursed Lands?
Two ways in: press F1 and enter client.connect 146.0.44.41:28015, or join from this page with Launch Rust, which opens Steam and connects you.