Local forecast · EU
FAR: Chill PvE [EU Biweekly]
Online EU 147.93.126.229:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 4
- peak 17
- Rank
- #1,508
- top 7% · #603 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UK · 19:00 UTC FW
Next wipe
fixed weekdaysThursday 5 November, 19:00 UK · 19:00 UTC
in 7d 19h · FW the force wipe
The force wipe · high confidence
Coming wipes
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 19h FW
- Thu 12 Nov 18:15 UK · 18:15 UTC 14d 18h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 19h FW
- Thu 10 Dec 18:15 UK · 18:15 UTC 42d 18h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UK · 19:00 UTC, in 7d 19h. The force wipe · high confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:15 UKThu 15 Oct, 18:15 UTC · 13d ago | 14 | – | running | 1 |
| Thu 1 Oct, 19:14 UK FWThu 1 Oct, 18:14 UTC · 27d ago | 12 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 19:17 UKThu 17 Sep, 18:17 UTC · 41d ago | 18 | halved by day 6 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does FAR: Chill PvE [EU Biweekly] hold a steady performance?
Server fps averaged 29 in the last 48 hours; the lowest was 9. At its peak the world had 137,916 entities, counting buildings, deployables and the rest. Memory use reached 4,642 MB at its peak. A falling fps and a rising entity count show up to players as lag.
How reliable is FAR: Chill PvE [EU Biweekly], and is it online now?
As of now, FAR: Chill PvE [EU Biweekly] is online. Going by its reported uptime, the last restart was about 21 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
What location is FAR: Chill PvE [EU Biweekly] based in?
In Europe is where FAR: Chill PvE [EU Biweekly] lists itself, using its EU tag. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 147.93.126.229:28015 is its address.
What Rust version is FAR: Chill PvE [EU Biweekly] on?
On FAR: Chill PvE [EU Biweekly] you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Server tags
Which meaning sits behind each tag on FAR: Chill PvE [EU Biweekly]?
For the game's server browser, FAR: Chill PvE [EU Biweekly] publishes these tags: gmrust (Game mode): Standard survival, the Rust way; mp50 (Max players): 50 player slots are available; ts5 (Group limit): You can have up to 5 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): No player-versus-player combat: the world is what threatens you; ^y (Carbon): Plugins run through Carbon here; EU (Europe): The server browser puts it under Europe. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Which Rust Wipe Stats filters and lists carry FAR: Chill PvE [EU Biweekly]?
FAR: Chill PvE [EU Biweekly] appears in the following Rust Wipe Stats lists: Community Rust servers, Rust servers in Europe, Rust PvE servers, live and Vanilla Rust servers. Find it on the server list under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
What map is FAR: Chill PvE [EU Biweekly] on?
The game generates the map on FAR: Chill PvE [EU Biweekly], procedural, size 4,250, seed 1869056560. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does FAR: Chill PvE [EU Biweekly] use, and what rules does it enforce?
Gather rate is not given in the name for FAR: Chill PvE [EU Biweekly]. You can have 5 players in a group. This server runs pve, other players cannot be fought. You will find it under Community in the server browser. It runs these plugin frameworks: Carbon. Its own description reads vanilla: facepunch's game as shipped: rates, kits and rules are unchanged. VAC, Valve's anti-cheat, is enabled.
Wipe days
On what schedule does FAR: Chill PvE [EU Biweekly] wipe?
The wipe rhythm on FAR: Chill PvE [EU Biweekly] is every 4 weeks on Thursday at 18:15 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current map and world began 13 days 5 hours. The tags say it wipes every two weeks.
What happens on FAR: Chill PvE [EU Biweekly] when wipe day arrives?
The average peak across its recent wipes was 15 players. 23 hours after the latest wipe, the crowd hit its peak. Half the peak or more lasted to the next wipe in 0% of its recent wipes. When it did not hold, the crowd dropped under half by day 8.5.
Population history
How many players does FAR: Chill PvE [EU Biweekly] hold?
Out of 50 slots, FAR: Chill PvE [EU Biweekly] has 0 filled right now. The seven-day average is 4 players, with a peak of 17. The last 48 hours peak at 20:00 UTC, when the average was 7 players.
Where does FAR: Chill PvE [EU Biweekly] sit in the rankings?
Player hours over the last seven days rank FAR: Chill PvE [EU Biweekly] at #1,508, top 7% overall and #603 in Europe.
How to join
How do you get into FAR: Chill PvE [EU Biweekly]?
Open the console in Rust with F1, then type client.connect 147.93.126.229:28015 to join. On this page, Launch Rust does the same through Steam. https://discord.com/invite/ZTSQ43gcGV is its website.
