Rust Wipe StatsWipe forecast
Now 57,310 players 11,753 servers 132 fresh wipes in 3 h

Local forecast

A Shockbyte Rust Server

Online 15.204.13.57:26636 checked 8m ago

Current conditions

observed 8m ago
0 / 16
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
394/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
234/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
43/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
30/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
68/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
81/ 200

Quick answers

from the figures on this page

Server facts

Does A Shockbyte Rust Server hold a steady performance?

Across the last 48 hours the average was 240 server fps, with a floor of 227. At its peak the world had 8,673 entities, counting buildings, deployables and the rest. At most it drew 2,335 MB of memory. Players feel lag when fps drops and the entity count climbs.

Is A Shockbyte Rust Server online at the moment, and how consistent is its uptime?

Right now A Shockbyte Rust Server is up and running. Going by its reported uptime, the last restart was about 12 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. It came to Rust Wipe Stats's notice first on 12 October 2026.

What location is A Shockbyte Rust Server based in?

No region is published by A Shockbyte Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 15.204.13.57:26636.

What version of Rust is running on A Shockbyte Rust Server?

On A Shockbyte Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

The server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): Capacity: 16; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Which Rust Wipe Stats filters and lists carry A Shockbyte Rust Server?

The Rust Wipe Stats lists that include A Shockbyte Rust Server are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and rules

What map is A Shockbyte Rust Server on?

A procedural map of size 1,500 with seed 50000, generated by the game, runs on A Shockbyte Rust Server. You can look at it on RustMaps from this page: same size and seed, same map.

What settings does A Shockbyte Rust Server use, and what rules does it enforce?

Gather rate is not given in the name for A Shockbyte Rust Server. Groups fall back to the game's default of 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. Valve anti-cheat (VAC) runs on this server.

Wipe schedule

Which days and times does A Shockbyte Rust Server schedule its wipes for?

Too few wipes on A Shockbyte Rust Server are logged to establish a rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. The current map and world began 16 days 12 hours.

Player counts

How many players does A Shockbyte Rust Server hold?

The live count for A Shockbyte Rust Server: 0 players, with 16 slots in total. The seven-day average stands at 0 players.

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

The last seven days of player hours rank A Shockbyte Rust Server at #15,344, in the top 69% of ranked servers.

How to join

How do you get into A Shockbyte Rust Server?

Two ways in: press F1 and enter client.connect 15.204.13.57:26636, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players Capacity: 16.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.