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Now 79,700 players 11,793 servers 247 fresh wipes in 3 h

Local forecast

4Netplayers Rust Server

Online 152.228.227.134:21200 checked 9m ago

Current conditions

observed 9m ago
0 / 10
players now
Empty H 1 · avg 0 7-day high and average

0% full

7-day average
0
peak 1
Rank
#8,303
top 37%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeakWipe
00.250.50.75115:0022:0004:0009:0015:0021:00Wiped Wed 28 Oct, 15:38 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304015:0022:0004:0009:0015:0021:00Wiped Wed 28 Oct, 15:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
235/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
658/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
37/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
744/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
599/ 725

Quick answers

from the figures on this page

About the server

Is performance good on 4Netplayers Rust Server?

Its average over the last 48 hours was 30 server fps, and it never dropped below 30. Buildings, deployables and all else in the world took the entity count to a peak of 90,079. The peak memory draw was 2,337 MB. Lag is what players call it when fps is low and entities are piling up.

Is 4Netplayers Rust Server online at the moment, and how consistent is its uptime?

You will find 4Netplayers Rust Server online at the moment. Going by its reported uptime, the last restart was about 17 hours ago. On 28 October 2026 it was first recorded by Rust Wipe Stats.

What location is 4Netplayers Rust Server based in?

For 4Netplayers Rust Server, no region is published. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 152.228.227.134:21200.

What Rust version is 4Netplayers Rust Server on?

On 4Netplayers Rust Server you will find Rust network protocol 2635 and build 168909, hosted on Linux. The protocol must match for you to join, and Steam keeps it updated.

Tags, lists and filters

How should you read the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Which Rust Wipe Stats filters and lists carry 4Netplayers Rust Server?

These Rust Wipe Stats lists include 4Netplayers Rust Server: Community Rust servers. Find it on the server list under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

Which map is in use on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000, seed 1234567890, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does 4Netplayers Rust Server use, and what rules does it enforce?

Gather rate is not given in the name for 4Netplayers Rust Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gathering, building and raiding, as the game normally plays. Both PvP and raiding are on. Community is its listing in the server browser. This server has VAC switched on.

Wipe times

Which days and times does 4Netplayers Rust Server schedule its wipes for?

The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 30 hours is how long the current world has been running.

Population history

Is 4Netplayers Rust Server busy or quiet?

4Netplayers Rust Server is carrying 0 players at the moment, out of 10 slots. Averaged over seven days: 0 players, peaking at 1. At 16:00 UTC it was busiest over the past 48 hours, averaging 1 players.

How does 4Netplayers Rust Server compare with other Rust servers in the rankings?

Ranked #8,303 on seven-day player hours, 4Netplayers Rust Server is in the top 37% of all ranked servers.

How to join

How do you get into 4Netplayers Rust Server?

Open the console in Rust with F1, then type client.connect 152.228.227.134:21200 to join. On this page, Launch Rust does the same through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Joining needs game protocol 2635 on your copy of the game.
cs168909
Build Build 168909 is installed here.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.