Local forecast
Test Z
Online 152.89.199.149:35000 checked 7m ago
Current conditions
observed 7m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #15,251
- top 69%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 18:14 UKWed 7 Oct, 17:14 UTC · 20d ago | 107 | – | running | 0 |
| Fri 2 Oct, 10:12 UKFri 2 Oct, 09:12 UTC · 25d ago | 0 | – | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
How smoothly does Test Z run?
Across the last 48 hours the average was 115 server fps, with a floor of 93. Buildings, deployables and all else in the world took the entity count to a peak of 71,492. The peak memory draw was 2,606 MB. Lag is what players call it when fps is low and entities are piling up.
How reliable is Test Z, and is it online now?
You will find Test Z online at the moment. The uptime it reports puts the last restart about 3 days 22 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 14 September 2026 it was first recorded by Rust Wipe Stats.
In which location does Test Z sit?
There is no published region for Test Z. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 152.89.199.149:35000.
What Rust version is Test Z on?
Rust network protocol 2635 and build 168909 on Linux is what Test Z runs. The protocol must match for you to join, and Steam keeps it updated.
Server tags
Who is behind Test Z?
No other server we track uses the x4c.ru hostname that Test Z publishes.
What do Test Z's tags tell you?
For the game's server browser, Test Z publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Test Z appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include Test Z: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which map is in use on Test Z?
The game generates the map on Test Z, procedural, size 3,500, seed 5395053. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does Test Z use, and what rules does it enforce?
No gather rate appears in the name Test Z. No group setting is published, so the game default of 8 players applies. This server runs survival, gather, build, raid: the standard game. You can fight other players and raid their bases. The server browser files it under Community. Valve anti-cheat (VAC) runs on this server.
Wipe days
On what schedule does Test Z wipe?
Too few wipes on Test Z are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 22 hours is how long the current world has been running.
What happens on Test Z when wipe day arrives?
The average peak across its recent wipes was 54 players. Peak numbers on the latest wipe arrived 13 hours after the reset.
Player counts
What sort of population does Test Z carry?
Out of 100 slots, Test Z has 0 filled right now. The seven-day average is 0 players, with a peak of 1.
Where does Test Z sit in the rankings?
Player hours over the past week put Test Z at #15,251, inside the top 69% of all ranked servers.
Join the server
What do you do to join Test Z?
Enter client.connect 152.89.199.149:35000 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. https://x4c.ru is its website.
