Local forecast · NA
testing
Online NA 157.85.86.76:21595 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #15,399
- top 69% · #1542 in NA
- Last wipe
- 3d ago
- weekly schedule
- Next wipe
- 3d 5h
- Sat 31 Oct, 16:01 UK · 16:01 UTC
Next wipe
from its schedule tagSaturday 31 October, 16:01 UK · 16:01 UTC
in 3d 5h
Its weekly schedule tag · low confidence
Coming wipes
- Sat 31 Oct 16:01 UK · 16:01 UTC 3d 5h
- Thu 5 Nov 19:00 UK · 19:00 UTC 8d 8h FW
- Sat 7 Nov 16:01 UK · 16:01 UTC 10d 5h
- Sat 14 Nov 16:01 UK · 16:01 UTC 17d 5h
- Sat 21 Nov 16:01 UK · 16:01 UTC 24d 5h
- Sat 28 Nov 16:01 UK · 16:01 UTC 31d 5h
- Thu 3 Dec 19:00 UK · 19:00 UTC 36d 8h FW
- Sat 5 Dec 16:01 UK · 16:01 UTC 38d 5h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA, and #377 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 16:01 UK · 16:01 UTC, in 3d 5h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:01 UKSat 24 Oct, 16:01 UTC · 3d ago | 0 | – | running | 0 |
| Sat 17 Oct, 16:10 UKSat 17 Oct, 15:10 UTC · 10d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 11:42 UKFri 16 Oct, 10:42 UTC · 11d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on testing?
Its average over the last 48 hours was 239 server fps, and it never dropped below 231. Buildings, deployables and all else in the world took the entity count to a peak of 7,087. At most it drew 2,814 MB of memory. Lag is what players call it when fps is low and entities are piling up.
How reliable is testing, and is it online now?
You will find testing online at the moment. Going by its reported uptime, the last restart was about 46 hours ago. It was up for 168 of 168 hours across the last 7 full days, 100% of the time. The first sighting by Rust Wipe Stats was on 16 October 2026.
Where does testing run from?
With its NA tag, testing lists itself in North America. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 157.85.86.76:21595 is its address.
What Rust version is testing on?
On testing you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
How should you read the tags on testing?
These are the tags testing publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 player slots are available; ts2 (Group limit): You can have up to 2 players per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): This server carries no region code; ^w (Weekly): Wipes come once a week here; ^z (Modded): Modded is its category, with plugins or settings changing the game; ^y (Carbon): The plugin framework is Carbon; NA (North America): You will find it listed in North America. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does testing appear among the Rust Wipe Stats lists and filters?
These Rust Wipe Stats lists include testing: Duo Rust servers, Modded Rust servers and US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
What map is testing on?
testing runs a procedural map of size 1,000, seed 50000, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map. You will see the map named Custom Map.
Which settings and rules are in force on testing?
No gather rate appears in the name testing. duo sets the group limit at 2 players. survival is the game mode, gathering, building and raiding, as the game normally plays. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Carbon. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
On what schedule does testing wipe?
The prediction follows its tag, as too few of testing's wipes are recorded to confirm the schedule. Saturday 31 October at 16:01 UTC is when its next wipe is due. The world it is running now dates from 3 days 18 hours. Its tags carry a weekly wipe schedule.
What should you expect from wipe day on testing?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. 0% of recent wipes kept more than half the peak until the next wipe. When it did not hold, the crowd dropped under half by day 1.
Population
Is testing busy or quiet?
The live count for testing: 0 players, with 20 slots in total. The average for the past week is 0 players.
Where does testing sit in the rankings?
Player hours over the last seven days rank testing at #15,399, top 69% overall and #1,542 in North America. The #377 position among duo servers is where it falls.
How to join
How do you get into testing?
Enter client.connect 157.85.86.76:21595 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/BGKzykfwEC.
