Local forecast
The Dead Zone
Online 157.85.86.90:28015 checked 9m ago
Current conditions
observed 9m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #6,722
- top 30%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:20 UKSat 3 Oct, 12:20 UTC · 24d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
Does The Dead Zone hold a steady performance?
Its average over the last 48 hours was 103 server fps, and it never dropped below 73. The world held as many as 163,602 entities, buildings and deployables included. The peak memory draw was 6,073 MB. Players feel lag when fps drops and the entity count climbs.
Is The Dead Zone online at the moment, and how consistent is its uptime?
As of now, The Dead Zone is online. Going by its reported uptime, the last restart was about 2 days 12 hours ago. In the last 7 full days it stayed up 162 of 168 hours, 96% of the time. The first sighting by Rust Wipe Stats was on 3 October 2026.
Where does The Dead Zone run from?
There is no published region for The Dead Zone. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.86.90:28015.
What Rust version is The Dead Zone on?
On The Dead Zone you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.
Server tags
Which meaning sits behind each tag on The Dead Zone?
For the game's server browser, The Dead Zone publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp125 (Max players): Capacity: 125; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does The Dead Zone appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include The Dead Zone are: Community Rust servers and Vanilla Rust servers. Find it on the server list under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Rules and settings
What map is The Dead Zone on?
The Dead Zone runs a procedural map of size 5,400, seed 567367, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
What settings does The Dead Zone use, and what rules does it enforce?
Gather rate is not given in the name for The Dead Zone. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.
Wipe days
When does The Dead Zone wipe?
The record of The Dead Zone's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours is how long the current world has been running.
What happens on The Dead Zone when wipe day arrives?
The average peak across its recent wipes was 3 players. 29 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does The Dead Zone carry?
Out of 125 slots, The Dead Zone has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
Where does The Dead Zone sit in the rankings?
Player hours over the past week put The Dead Zone at #6,722, inside the top 30% of all ranked servers.
How to join
What do you do to join The Dead Zone?
Two ways in: press F1 and enter client.connect 157.85.86.90:28015, or join from this page with Launch Rust, which opens Steam and connects you.