Rust Wipe StatsWipe forecast
Now 46,789 players 11,635 servers 97 fresh wipes in 3 h

Local forecast

The Dead Zone

Online 157.85.86.90:28015 checked 9m ago

vanilla

Current conditions

observed 9m ago
0 / 125
players now
Empty H 2 · avg 0 7-day high and average

0% full

7-day average
0
peak 2
Rank
#6,722
top 30%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet

Next wipe

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:20 UKSat 3 Oct, 12:20 UTC · 24d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average
444/ 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
244/ 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average
26/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average
30/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average
140/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average
49/ 100

Quick answers

from the figures on this page

Server details

Does The Dead Zone hold a steady performance?

Its average over the last 48 hours was 103 server fps, and it never dropped below 73. The world held as many as 163,602 entities, buildings and deployables included. The peak memory draw was 6,073 MB. Players feel lag when fps drops and the entity count climbs.

Is The Dead Zone online at the moment, and how consistent is its uptime?

As of now, The Dead Zone is online. Going by its reported uptime, the last restart was about 2 days 12 hours ago. In the last 7 full days it stayed up 162 of 168 hours, 96% of the time. The first sighting by Rust Wipe Stats was on 3 October 2026.

Where does The Dead Zone run from?

There is no published region for The Dead Zone. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.86.90:28015.

What Rust version is The Dead Zone on?

On The Dead Zone you will find Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; the protocol must match to join.

Server tags

Which meaning sits behind each tag on The Dead Zone?

For the game's server browser, The Dead Zone publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp125 (Max players): Capacity: 125; ts8 (Group limit): This is the standard limit: 8 to a team; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): This server carries no region code; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.

Where does The Dead Zone appear among the Rust Wipe Stats lists and filters?

The Rust Wipe Stats lists that include The Dead Zone are: Community Rust servers and Vanilla Rust servers. Find it on the server list under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules and settings

What map is The Dead Zone on?

The Dead Zone runs a procedural map of size 5,400, seed 567367, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.

What settings does The Dead Zone use, and what rules does it enforce?

Gather rate is not given in the name for The Dead Zone. No group setting is published, so the game default of 8 players applies. It plays as survival, gather, build, raid: the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser. Its own description reads vanilla: nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. Valve anti-cheat (VAC) runs on this server.

Wipe days

When does The Dead Zone wipe?

The record of The Dead Zone's wipes is too thin yet to show its rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours is how long the current world has been running.

What happens on The Dead Zone when wipe day arrives?

The average peak across its recent wipes was 3 players. 29 hours after the latest wipe, the crowd hit its peak.

Population

What sort of population does The Dead Zone carry?

Out of 125 slots, The Dead Zone has 0 filled right now. Across the past week it peaked at 2 and averaged 0 players. Its busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.

Where does The Dead Zone sit in the rankings?

Player hours over the past week put The Dead Zone at #6,722, inside the top 30% of all ranked servers.

How to join

What do you do to join The Dead Zone?

Two ways in: press F1 and enter client.connect 157.85.86.90:28015, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The mode is plain Rust survival.
mp125
Max players Capacity: 125.
ts8
Group limit This is the standard limit: 8 to a team.
v2635
Protocol Game protocol 2635 applies; match it to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the network layer, as standard for the game.
$r?
Region code This server carries no region code.

Difficulty

^v
Vanilla Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.