Local forecast
Red sun in the sky
Online 157.85.87.241:26318 checked 12m ago
Current conditions
observed 12m agoplayers now
0% full
- 7-day average
- 0
- peak 2
- Rank
- #12,486
- top 56%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
Next wipe
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:37 UK FWThu 1 Oct, 19:37 UTC · 26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 11:09 UKSat 19 Sep, 10:09 UTC · 39d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 22:13 UKFri 18 Sep, 21:13 UTC · 39d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Does Red sun in the sky hold a steady performance?
Across the last 48 hours the average was 118 server fps, with a floor of 34. At its peak the world had 64,992 entities, counting buildings, deployables and the rest. Memory use reached 4,089 MB at its peak. Players feel lag when fps drops and the entity count climbs.
Is Red sun in the sky online at the moment, and how consistent is its uptime?
As of now, Red sun in the sky is online. Its reported uptime shows a restart about 43 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
Where does Red sun in the sky run from?
There is no published region for Red sun in the sky. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. 157.85.87.241:26318 is its address.
What Rust version is Red sun in the sky on?
Rust network protocol 2635 and build 168909 on Linux is what Red sun in the sky runs. The protocol must match for you to join, and Steam keeps it updated.
Tags, lists and filters
What do Red sun in the sky's tags tell you?
For the game's server browser, Red sun in the sky publishes these tags: gmrust (Game mode): The mode is plain Rust survival; mp5 (Max players): 5 player slots are available; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Joining needs game protocol 2635 on your copy of the game; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): The region field is left blank. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does Red sun in the sky appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include Red sun in the sky are: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and rules
Which map is in use on Red sun in the sky?
The game generates the map on Red sun in the sky, procedural, size 3,500, seed 471471404. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Red sun in the sky?
Gather rate is not given in the name for Red sun in the sky. No group setting is published, so the game default of 8 players applies. It plays as survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Wipe times
Which days and times does Red sun in the sky schedule its wipes for?
There is no next wipe to predict, because Red sun in the sky wipes at irregular times. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 15 hours is how long the current world has been running.
What should you expect from wipe day on Red sun in the sky?
At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its high 0 hours in. Half the peak or more lasted to the next wipe in 0% of its recent wipes. In the wipes that lost it, numbers fell under half by day 3.
Population
Is Red sun in the sky busy or quiet?
Out of 5 slots, Red sun in the sky has 0 filled right now. Averaged over seven days: 0 players, peaking at 2. At 10:00 UTC it was busiest over the past 48 hours, averaging 1 players.
Where does Red sun in the sky sit in the rankings?
Player hours over the past week put Red sun in the sky at #12,486, inside the top 56% of all ranked servers.
Join the server
What do you do to join Red sun in the sky?
Open the console in Rust with F1, then type client.connect 157.85.87.241:26318 to join. On this page, Launch Rust does the same through Steam.