Local forecast
WildHunt
Online 157.85.87.37:28138 checked 8m ago
Current conditions
observed 8m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #12,684
- top 57%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers, and #566 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 22:56 UKWed 21 Oct, 21:56 UTC · 6d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
How smoothly does WildHunt run?
Server fps averaged 229 in the last 48 hours; the lowest was 199. Buildings, deployables and all else in the world took the entity count to a peak of 30,071. At most it drew 3,891 MB of memory. Lag is what players call it when fps is low and entities are piling up.
Is WildHunt online at the moment, and how consistent is its uptime?
As of now, WildHunt is online. Its reported uptime shows a restart about 3 days 22 hours ago. In the last 6 full days it stayed up 144 of 144 hours, 100% of the time. The first sighting by Rust Wipe Stats was on 21 October 2026.
In which location does WildHunt sit?
No region is published by WildHunt. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. You can reach it at 157.85.87.37:28138.
What Rust version is WildHunt on?
On WildHunt you will find Rust network protocol 2635 and build 168909, hosted on Linux. To join you need the same protocol, and Steam handles the update.
Lists and tags
What do WildHunt's tags tell you?
The server browser reads these tags from WildHunt: gmsoftcore (Game mode): An easier ruleset: softcore; mp40 (Max players): Capacity: 40; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Game protocol 2635 applies; match it to join; cs168909 (Build): Build 168909 is installed here; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^o (Oxide): It runs on Oxide, also called uMod, for plugins; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Where does WildHunt appear among the Rust Wipe Stats lists and filters?
WildHunt appears in the following Rust Wipe Stats lists: Modded Rust servers. These filters on the server list will bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Settings and rules
Which map is in use on WildHunt?
WildHunt runs a procedural map of size 2,500, seed 50000, made by the game. The same map comes from the same size and seed, and RustMaps shows it from this page.
Which settings and rules are in force on WildHunt?
The name of WildHunt says nothing about gather rate. The limit for groups is 4 players (quad). It plays as softcore, Facepunch's friendlier mode, where part of your loot stays with you. You can fight other players and raid their bases. The server browser lists it as Modded, where plugins or settings alter the game. Oxide are the plugin frameworks it runs. VAC, Valve's anti-cheat, is enabled.
Wipe times
When does WildHunt wipe?
Too few wipes on WildHunt are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The current map and world began 6 days 23 hours.
What happens on WildHunt when wipe day arrives?
The average peak across its recent wipes was 1 players. The crowd on the latest wipe reached its high 1 hours in.
Population history
Is WildHunt busy or quiet?
The live count for WildHunt: 0 players, with 40 slots in total. The seven-day average is 0 players, with a peak of 1.
How does WildHunt compare with other Rust servers in the rankings?
The last seven days of player hours rank WildHunt at #12,684, in the top 57% of ranked servers. Ranked against other quad servers, it comes in at #566.
Getting in
How do you get into WildHunt?
Open the console in Rust with F1, then type client.connect 157.85.87.37:28138 to join. On this page, Launch Rust does the same through Steam.