Local forecast
HAZMA
Online 157.85.88.114:22243 checked 2h ago
Current conditions
observed 2h agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #13,623
- top 61%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:20 UKMon 5 Oct, 13:20 UTC · 23d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer facts
Is performance good on HAZMA?
Across the last 48 hours the average was 219 server fps, with a floor of 193. Buildings, deployables and all else in the world took the entity count to a peak of 67,469. Memory use reached 4,017 MB at its peak. Lag is what players call it when fps is low and entities are piling up.
Is HAZMA online at the moment, and how consistent is its uptime?
Right now HAZMA is up and running. Going by its reported uptime, the last restart was about 29 hours ago. It was up for 14 of 168 hours across the last 7 full days, 8% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does HAZMA sit?
No region is published by HAZMA. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. You can reach it at 157.85.88.114:22243.
What Rust version is HAZMA on?
Rust network protocol 2635 and build 168909 on Linux is what HAZMA runs. Steam updates your game for you; the protocol must match to join.
Tags, lists and filters
Which meaning sits behind each tag on HAZMA?
For the game's server browser, HAZMA publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 player slots are available; ts8 (Group limit): Teams are at the game default of 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is altered: no changed rates, kits or rules, just the game Facepunch ships; ^p (PvE): The danger comes from the world, not other players; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded. At the top of this page you can see the player count now, the queue and the world's creation time, all from the tags.
Which Rust Wipe Stats filters and lists carry HAZMA?
These Rust Wipe Stats lists include HAZMA: Modded Rust servers and Rust PvE servers, live. Find it on the server list under Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on HAZMA?
A procedural map of size 3,500 with seed 50000, generated by the game, runs on HAZMA. From this page RustMaps opens it, since equal size and seed give an equal map.
Which settings and rules are in force on HAZMA?
The name of HAZMA says nothing about gather rate. The default of 8 players is the group limit here. This server runs pve, other players cannot be fought. The server browser lists it as Modded, where plugins or settings alter the game. Plugin frameworks in use: Oxide. It describes itself as vanilla, meaning nothing is altered: no changed rates, kits or rules, just the game Facepunch ships. This server has VAC switched on.
Wipe schedule
When does HAZMA wipe?
Too few wipes on HAZMA are logged to establish a rhythm. A monthly force wipe hits every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 6 hours is how long the current world has been running.
What should you expect from wipe day on HAZMA?
At their busiest, its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak.
Population
What sort of population does HAZMA carry?
HAZMA is carrying 0 players at the moment, out of 30 slots. Averaged over seven days: 0 players, peaking at 1. The last 48 hours peak at 11:00 UTC, when the average was 1 players.
Where does HAZMA sit in the rankings?
Player hours over the past week put HAZMA at #13,623, inside the top 61% of all ranked servers.
Join the server
What do you do to join HAZMA?
Open the console in Rust with F1, then type client.connect 157.85.88.114:22243 to join. On this page, Launch Rust does the same through Steam.