Local forecast
Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Current conditions
observed 33d agoplayers now
0% full
- 7-day average
- 0
- peak –
- Rank
- #16,224
- top 71%
- Last wipe
- 43d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
Next wipe
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 01:22 UKTue 15 Sep, 00:22 UTC · 43d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer details
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
Last seen 33 days 7 hours ago, Hop Town Studio - Roleplay Media is offline now. In the last 7 full days it stayed up 0 of 168 hours, 0% of the time. The first sighting by Rust Wipe Stats was on 13 September 2026.
What location is Hop Town Studio - Roleplay Media based in?
There is no published region for Hop Town Studio - Roleplay Media. Rust Wipe Stats does not look up where the machine stands; it shows where the server says it is. You can reach it at 157.85.90.101:28015.
What version of Rust is running on Hop Town Studio - Roleplay Media?
Rust network protocol 2633 and build 163794 on Linux is what Hop Town Studio - Roleplay Media runs. To join you need the same protocol, and Steam handles the update.
Lists and tags
How should you read the tags on Hop Town Studio - Roleplay Media?
For the game's server browser, Hop Town Studio - Roleplay Media publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): Capacity: 125; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Game protocol 2633 applies; match it to join; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet is the network layer, as standard for the game; $r? (Region code): No region has been set; ^r (Roleplay): A server for roleplay; ^c (Creative): This is sandbox building: gather nothing, build anything; ^k (Build server): Design bases and practise them; ^o (Oxide): Oxide, known too as uMod, provides the plugin framework; ^z (Modded): Modded is its category, with plugins or settings changing the game. The tags also carry the current players, the queue and when the world was created; you will find them at the top of this page.
Where does Hop Town Studio - Roleplay Media appear among the Rust Wipe Stats lists and filters?
Hop Town Studio - Roleplay Media appears in the following Rust Wipe Stats lists: Modded Rust servers, Rust build and creative servers, Rust servers tagged creative and Rust roleplay servers, live. These filters on the server list will bring it up: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which map is in use on Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media runs a procedural map of size 4,750, seed 966214, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
Which settings and rules are in force on Hop Town Studio - Roleplay Media?
No gather rate appears in the name Hop Town Studio - Roleplay Media. Groups fall back to the game's default of 8 players. This server runs build & creative, building in a sandbox, no gathering needed. You will find it under Modded, with plugins or settings changing the game. It runs these plugin frameworks: Oxide. VAC, Valve's anti-cheat, is enabled.
Wipe schedule
When does Hop Town Studio - Roleplay Media wipe?
Too few wipes on Hop Town Studio - Roleplay Media are logged to establish a rhythm. All Rust servers wipe at the force wipe each month, next due Thursday 5 November at 19:00 UTC. The world it is running now dates from 43 days 11 hours.
What happens on Hop Town Studio - Roleplay Media when wipe day arrives?
The average peak across its recent wipes was 0 players. The crowd on the latest wipe reached its high 0 hours in.
Player counts
How many players does Hop Town Studio - Roleplay Media hold?
The last time Hop Town Studio - Roleplay Media was seen was 33 days 7 hours ago; it is offline right now.
Where does Hop Town Studio - Roleplay Media sit in the rankings?
Player hours over the past week put Hop Town Studio - Roleplay Media at #16,224, inside the top 71% of all ranked servers.
Getting in
What steps let you join Hop Town Studio - Roleplay Media?
Open the console in Rust with F1, then type client.connect 157.85.90.101:28015 to join. On this page, Launch Rust does the same through Steam.