Local forecast · NA
RaineyStreet
Online NA 157.85.90.214:26415 checked 10m ago
Current conditions
observed 10m agoplayers now
0% full
- 7-day average
- 0
- peak 1
- Rank
- #9,137
- top 41% · #1232 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 11h
- Thu 29 Oct, 20:48 UK · 20:48 UTC
Next wipe
from its schedule tagThursday 29 October, 20:48 UK · 20:48 UTC
in 11h
Its weekly schedule tag · low confidence
Coming wipes
- Thu 29 Oct 20:48 UK · 20:48 UTC 11h
- Thu 5 Nov 19:00 UK · 19:00 UTC 7d 10h FW
- Thu 12 Nov 20:48 UK · 20:48 UTC 14d 11h
- Thu 19 Nov 20:48 UK · 20:48 UTC 21d 11h
- Thu 26 Nov 20:48 UK · 20:48 UTC 28d 11h
- Thu 3 Dec 19:00 UK · 19:00 UTC 35d 10h FW
- Thu 10 Dec 20:48 UK · 20:48 UTC 42d 11h
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 20:48 UK · 20:48 UTC, in 11h. Its weekly schedule tag · low confidence
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Past weather: its wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:48 UKThu 22 Oct, 20:48 UTC · 6d ago | 1 | – | running | 0 |
| Wed 14 Oct, 00:00 UKTue 13 Oct, 23:00 UTC · 15d ago | 2 | halved by day 2 | 8.9 days | 2 |
| Thu 1 Oct, 14:20 UKThu 1 Oct, 13:20 UTC · 27d ago | 1 | halved by day 2 | 12.4 days | 0 |
| Wed 30 Sep, 13:21 UKWed 30 Sep, 12:21 UTC · 28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 13:13 UKMon 28 Sep, 12:13 UTC · 30d ago | 2 | held half | 2 days | 0 |
| Thu 17 Sep, 15:12 UKThu 17 Sep, 14:12 UTC · 41d ago | 1 | halved by day 2 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageAbout the server
Is performance good on RaineyStreet?
Across the last 48 hours the average was 232 server fps, with a floor of 206. Buildings, deployables and all else in the world took the entity count to a peak of 31,468. Memory use reached 3,145 MB at its peak. A falling fps and a rising entity count show up to players as lag.
Is RaineyStreet online at the moment, and how consistent is its uptime?
As of now, RaineyStreet is online. Its reported uptime shows a restart about 17 hours ago. It was up for 167 of 168 hours across the last 7 full days, 99% of the time. It came to Rust Wipe Stats's notice first on 13 September 2026.
In which location does RaineyStreet sit?
The NA tag places RaineyStreet in North America, as it lists itself. The location Rust Wipe Stats shows is the one the server claims; the machine's real position is not looked up. 157.85.90.214:26415 is its address.
What Rust version is RaineyStreet on?
Rust network protocol 2635 and build 168909 on Linux is what RaineyStreet runs. The protocol must match for you to join, and Steam keeps it updated.
Lists and tags
What do RaineyStreet's tags tell you?
The server browser reads these tags from RaineyStreet: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region has been set; ^w (Weekly): Wipes come once a week here; ^o (Oxide): The plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game here, so it is listed under Modded; NA (North America): You will find it listed in North America. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.
Where does RaineyStreet appear among the Rust Wipe Stats lists and filters?
The Rust Wipe Stats lists that include RaineyStreet are: Modded Rust servers and US Rust servers. These filters on the server list will bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
Which map is in use on RaineyStreet?
RaineyStreet runs a procedural map of size 2,500, seed 1102026, made by the game. You can look at it on RustMaps from this page: same size and seed, same map.
What settings does RaineyStreet use, and what rules does it enforce?
Gather rate is not given in the name for RaineyStreet. No group setting is published, so the game default of 8 players applies. This server runs survival, the usual game of gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game here, and the browser files it under Modded. It runs these plugin frameworks: Oxide. Valve anti-cheat (VAC) runs on this server.
Wipe times
Which days and times does RaineyStreet schedule its wipes for?
The prediction follows its tag, as too few of RaineyStreet's wipes are recorded to confirm the schedule. Thursday 29 October at 20:48 UTC is when its next wipe is due. The world it is running now dates from 6 days 12 hours. Wipes once a week, according to its tags.
What happens on RaineyStreet when wipe day arrives?
At their busiest, its recent wipes averaged 1 players. Peak numbers on the latest wipe arrived 0 hours after the reset. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. The fall below half came by day 2 when the crowd did not hold.
Population
Is RaineyStreet busy or quiet?
RaineyStreet is carrying 0 players at the moment, out of 40 slots. The seven-day average is 0 players, with a peak of 1.
Where does RaineyStreet sit in the rankings?
Player hours over the last seven days rank RaineyStreet at #9,137, top 41% overall and #1,232 in North America.
Getting in
How do you get into RaineyStreet?
Enter client.connect 157.85.90.214:26415 in the Rust console, which F1 opens. Or join via Launch Rust on this page, opening Rust through Steam and connecting you.