Rust Wipe StatsWipe forecast
Now 74,144 players 11,744 servers 138 fresh wipes in 3 h

Local forecast

A Shockbyte Rust Server

Online 157.85.90.246:24003 checked 11m ago

Current conditions

observed 11m ago
0 / 1
players now
Empty H – · avg 0 7-day high and average

0% full

7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet

Next wipe

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past weather: its wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own. The weather: fair when the crowd held, showers when it halved within two days, a storm for the force wipe.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 543 on average
673/ 725
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
433/ 475
Rustoria.co - EU Main EU · groups of 16+ · weekly · 308 on average
40/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 308 on average
54/ 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 268 on average
234/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average
130/ 175

Quick answers

from the figures on this page

Server details

Does A Shockbyte Rust Server hold a steady performance?

Across the last 48 hours the average was 246 server fps, with a floor of 227. Buildings, deployables and all else in the world took the entity count to a peak of 8,223. Memory use reached 3,457 MB at its peak. Lag is what players call it when fps is low and entities are piling up.

Is A Shockbyte Rust Server online at the moment, and how consistent is its uptime?

You will find A Shockbyte Rust Server online at the moment. Its reported uptime shows a restart about 16 days 18 hours ago. In the last 7 full days it stayed up 168 of 168 hours, 100% of the time. On 11 October 2026 it was first recorded by Rust Wipe Stats.

What location is A Shockbyte Rust Server based in?

There is no published region for A Shockbyte Rust Server. Where a server says it is, that is what Rust Wipe Stats shows; it does not look up the machine's actual location. 157.85.90.246:24003 is its address.

What Rust version is A Shockbyte Rust Server on?

On A Shockbyte Rust Server you will find Rust network protocol 2634 and build 167398, hosted on Linux. To join you need the same protocol, and Steam handles the update.

Lists and tags

How should you read the tags on A Shockbyte Rust Server?

These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Standard survival, the Rust way; mp1 (Max players): Capacity: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Game protocol 2634 applies; match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region has been set. The tags hold the current players, the queue length and the world's creation time, and these appear at the top of this page.

Where does A Shockbyte Rust Server appear among the Rust Wipe Stats lists and filters?

A Shockbyte Rust Server appears in the following Rust Wipe Stats lists: Community Rust servers. These filters on the server list will bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which map is in use on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500, seed 50000, made by the game. From this page RustMaps opens it, since equal size and seed give an equal map.

What settings does A Shockbyte Rust Server use, and what rules does it enforce?

Gather rate is not given in the name for A Shockbyte Rust Server. No group setting is published, so the game default of 8 players applies. survival is the game mode, gather, build, raid: the standard game. Raiding and player combat are both allowed. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

Wipe days

When does A Shockbyte Rust Server wipe?

The record of A Shockbyte Rust Server's wipes is too thin yet to show its rhythm. The next monthly force wipe, which every Rust server takes, is on Thursday 5 November at 19:00 UTC. 16 days 19 hours is how long the current world has been running.

Population

How many players does A Shockbyte Rust Server hold?

A Shockbyte Rust Server is carrying 0 players at the moment, out of 1 slots. Over seven days to now, 0 players on average.

How does A Shockbyte Rust Server compare with other Rust servers in the rankings?

The last seven days of player hours rank A Shockbyte Rust Server at #15,432, in the top 69% of ranked servers.

Getting in

How do you get into A Shockbyte Rust Server?

Two ways in: press F1 and enter client.connect 157.85.90.246:24003, or join from this page with Launch Rust, which opens Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, the Rust way.
mp1
Max players Capacity: 1.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Game protocol 2634 applies; match it to join.
cs167398
Build Game build: 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.